Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Lobo

Zdoom/Edge/JDoom

Recommended Posts

Lobo said:

Attention Source port coders!!

I want a port that:

a) has all the Eye-candy of JDoom(including the MD2 models)
b) runs as fast and as stable as ZDoom
c) has all of EDGEs DDF and RTS stuff

Anyone out there got A LOT of free time on their hands and great coding skills? Would it be that complicated to add the DDF support to ZDoom, for example?


Or Md2/Md3 support to EDGE?

See, if EDGE is gonna go GL, then why not go the full yards?

Share this post


Link to post

ZDoomGL? :p
it's good , but still in betà and THAT'S WHY IT'S UNSTABLE PEOPLE, it's still in beta form , it's not complete 'yet'!!!

Share this post


Link to post
oblivion said:

i agree on boom being the most stable, moreso than vanilla.


Run it in Nightmare mode on map 30 for over an hour and then tell me that :P

Share this post


Link to post
VolteFace said:

Doom is not the kind of game where it should take an ultra-powerful
processor with state-of-the-art 3D cards to run. It should run on a
P133 w/ Windows 98 and 8MB of video RAM. ZDoom can do that; JDoom...
can't.


That's for the eye candy dude! As it rocks on my machine. OpenGL whips Software mode tons

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×