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scifista42

Doomworld Mega Project 2015 - Now on /idgames

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killer2 said:

Why is it split into multiple downloads?

1. Boom maps are in a different wad than vanilla maps, because their total amount is greater than 32, so that they wouldn't fit into a single wad.
2. ZDoom maps are in a different wad than Boom maps, because I wanted the Boom maps to be playable in Zandronum, but some of the ZDoom maps use such ZDoom-specific features that make Zandronum refuse to launch the wad with them at all, so the only solution was to separate them.
3. All 3 wads are still in beta stage. They aren't packed in a single download because I don't want to waste space and bandwidth by reuploading all 3 of them when updating just a single one. The eventual /idgames release will contain all 3 wads in one download.

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I managed to get the GZDoom wad, but the download links for both Boom and vanilla seem broken.

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In the precedent page there's a working link to the vanilla / boom megawads... Also what do you think of the zdoom maps compilation (if you played it) ?

I ask the same question to obake if he's keep playing the mapset...

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Thanks, Walter. I won't have that much time to play, and I want to finish Sunlust too, but I'll tell you guys what I think when I do play it.

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walter confalonieri said:

I ask the same question to obake if he's keep playing the mapset...


I've played most of the maps now.

Riki's City Escape is bare bones, and non-offensive. The Romero heads are the only real point of interest, and even they don't have much of an impact on the gameplay. Though the rockets they shoot bounce off walls, which is odd.

Omnistar's Land of Erebus looks great, and has a few nice fights. But it is bogged down with very poor designed insta-death traps, not to mention damaging and non-damaging pits you can fall into and not get out of. Plus there are areas you have to take at a snails pace just to clear everything out (i.e. the Revenant pits)

It has a lot of good ideas, and as stated, has excellent aesthetics. But as a whole, it just doesn't mesh. I commend Omnistar for the work put into the map, though. Something this sized and detailed is no small feat.

LittleInferno's Doomenstein is over almost as quick as it starts. There's not much to say. The level functions, but as a whole, it feels like City Escape: very basic, bare bones.

I've started and have not yet completed your map, Walter. So far it is one of the highlights of the zdoom portion.

I will finish yours and Protester's maps at some point.

I also need to say, the zdoom set still needs a fixed update!

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I figure since this hasn't been updated in a long time (Scifista's particularly busy this year, if I recall) I might as well update the set itself (well, my map, to be exact)

This is the same as the last version of the zdoom set, only with the needed fixes to my map's MAPINFO. My map in the version without these fixes is impossible to beat without cheating.

Besides the additions in MAPINFO, nothing about my or any of the other maps have been altered: http://www.mediafire.com/download/3cf7c8dbn1ua806/dmp15c_fix.zip

I hope this is helpful.

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Thanks, obake. It's exactly what I was going to do anyway, if only I wasn't busy lazy. (But I was also waiting for more potential bug reports before reuploading a 15 MB big file due to a couple fixed lines in DECORATE.)

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Hey scifista, I had a quick run through my map earlier today to check if things are cool and I noticed the sky was not correctly implemented: the moon appears twice, and at wrong sides of the sky texture both times. It should be at the north east, as the first 256 pixels of the sky texture (in case that's of any help)

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@an_mutt: OK, I'll fix that.
@CWolf: I'm not sure about that midi. Honestly, I think it would fit well into some purely atmospheric mapset, but not into a mashup of random maps that this project is. I mean it less like "this midi is not fitting enough for this project" and more like "this project is not fitting enough for this midi", if you see. But I'd like to hear what others think of it, too.

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scifista42 said:

@CWolf: I'm not sure about that midi. Honestly, I think it would fit well into some purely atmospheric mapset, but not into a mashup of random maps that this project is. I mean it less like "this midi is not fitting enough for this project" and more like "this project is not fitting enough for this midi", if you see. But I'd like to hear what others think of it, too.


I've got your point. Well, I think that little enhancing\redoing would fit project as well.

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The thing about intermission midis is that most people will only hear the first few seconds of them (around 10 at best). So there shouldn't be any build up, the beginning should already be full-blown and even listening to just the first 5-6 seconds should be interesting enough.

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kuchitsu said:

The thing about intermission midis is that most people will only hear the first few seconds of them (around 10 at best). So there shouldn't be any build up, the beginning should already be full-blown and even listening to just the first 5-6 seconds should be interesting enough.

But if a streamer will go out for a while and leave the intermission music, it will get old rather quickly, so I recommend making the intermission MIDI at least a minute long.

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Sorry to bump this but I'm trying to download the Boom collection and the link transfer me to FileDropper. Anyone have a working link?

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Every time this thread gets bumped I hope it's scifista with a new update.

And I get disappointed every time.

I'll call this "Sunder syndrome".

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Let's be patient. Scifista is busy with a lot of stuff, from the sounds of it. I'm sure once he's finished his other projects, this one won't take too long.

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Uni examination period has just ended for me, so I'll get to finishing this project shortly.

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scifista42 said:

Uni examination period has just ended for me, so I'll get to finishing this project shortly.


Will the Mega Project 2016 start after this one is finished?

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Beta version released.

Needs playtesting/bugfinding and identifying certain resources (see below). Once the resources are identified and more than 2 weeks passed since this post, I intend to upload this project to /idgames.

> > > Download DMP2015 Beta < < <

Textfile alone is here:

Spoiler

===========================================================================
Advanced engine needed  : Various
Primary purpose         : Single play
===========================================================================
Title                   : Doomworld Mega Project 2015
Filename                : dmp2015.zip
Release date            : July 23rd, 2016
Author                  : Various
Email Address           : DONT FORGET TO PUT IT HERE BEFORE IDGAMES UPLOAD

Description             : The idea and goal of the project was to get maps
                          from as many mappers as possible, one map per
                          person, during the course of the year 2015. Anyone
                          could participate, and there were no restrictions
                          regarding the theme or the quality of the maps,
                          other than "no abusive maps that use scripts to
                          change people's settings or are 1 GB while
                          unzipped, etc.".
                          
                          The maps are split into 3 wads: DMP15A for vanilla
                          and limit-removing compatible maps, DMP15B for Boom
                          compatible maps, and DMP15C for ZDoom and GZDoom
                          compatible maps. See below for detailed info about
                          particular maps.

Additional Credits to   : idSoftware for Doom, TimeOfDeath for the idea of
                          the project, scifista42 for project management and
                          compilation, CWolfRu for TITLEPIC and INTERPICs,
                          all mappers and creators of the resources mentioned
                          in the maplist below
===========================================================================
* What is included *

New levels              : 53
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : DMP15A: MAP01-MAP24, DMP15B: MAP01-MAP18, DMP15C:
                          MAP01-MAP11
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes, in some maps


* Construction *

Base                    : New from scratch
Build Time              : 1 year of mapping + 7 months of compiling
Editor(s) used          : Various
May Not Run With        : Ports with lesser than the target compatibility for
                          each wad
Tested With             : doom2.exe, Chocolate Doom, PrBoom-plus, ZDoom,
                          GZDoom


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of their
resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have received
permission from the original authors of any modified or included content in
this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors


-----------------------------------------------------------------------------
    MAPLIST
-----------------------------------------------------------------------------


DMP15A (vanilla + limit-removing maps)
======

SKY1 - Doom alpha textures
SKY2 - Plutonia E3 sky
SKY3 - ???

Note: Maps 02, 03, 05, 08, 12, 13, 14 and 16 are vanilla.
      The remaining maps are limit-removing.

MAP01 - White and blue
Author: ChaingunnerX
Music: ???
Textures: ???

MAP02 - Mountain Base
Author: Gustavo6046
Music: "Bertha Down" by Gustavo6046
Textures: stock

MAP03 - Fisting in a Nazi Secret Bunker
Author: Philnemba
Music: "Zero Hour" by Robert Prince
Textures: stock

MAP04 - Fortress of Solitude
Author: nxGangrel
Music: "The Demons From Adrian's Pen" by Robert Prince
Textures: stock

MAP05 - Rock Bottom
Author: Rook
Music: "Warhead" from a Nintendo 64 game "War Gods"
Textures: ikdtex.wad

MAP06 - Trail of the Renegade
Author: GregLafitte
Music: "Superboss Theme" from "Legend of Dragoon"
Textures: stock

MAP07 - Toxic Graveyard
Author: AnonimVio
Music: "The Dave D. Taylor Blues" by Robert Prince
Textures: stock

MAP08 - The Key to Happiness
Author: joe-ilya
Music: "Technical Difficulties" by James Paddock
Textures: stock

MAP09 - 3000CB
Author: cannonball
Music: "Fear's falter" by David Shaw (Memento Mori 2 map18)
Textures: stock

MAP10 - Escape to Sea
Author: Doomkid
Music: ???
Textures: Doom 1, Doom alpha textures, ???

MAP11 - You Should Go Outside
Author: RaphaelMode
Music: "Gigi's violin" by Gigi D'Agostino sequenced by Jordi J
Textures: stock

MAP12 - Heat Amplifier
Author: Breezeep
Music: "Pissed!" from Duke Nukem 3D
Textures: stock

MAP13 - Tuesday's Coming
Author: Inkie
Music: "D_E1M4" from Doom 1
Textures: stock

MAP14 - Bastards!
Author: Memfis
Music: MAP32 from Memento Mori 2
Textures: ???

MAP15 - Deimos Quarry
Author: scotty
Music: "D_E3M2" from Doom 1
Textures: stock

MAP16 - JAN02
Author: schwerpunk
Music: Level 1 "Venus" from a SNES game "Mutant Chronicles"
Textures: stock

MAP17 - Dread Facility
Author: ClumsyDoomer
Music: Level 14 from Descent
Textures: ???

MAP18 - The dragon rooms
Author: dt_
Music: "D_E1M6" from Doom 1
Textures: stock

MAP19 - Arch'Cult
Author: tomatoKetchup
Music: "D_E1M5" from Doom 1
Textures: Doom 1, edits by tomatoKetchup

MAP20 - The Sultan's Monsters Home
Author: Eradrop
Music: "Minesota" by Eradrop
Textures: ???

MAP21 - Dedicated to Francisco Pizarro
Author: yakfak
Music: ???
Textures: stock

MAP22 - Spite
Author: Jjp
Music: "D_THE_DA" from Doom 2
Textures: stock

MAP23 - Void Base
Author: The Ultimate DooMer
Music: "D_E1M5" from Doom 1
Textures: cc4-tex

MAP24 - Butcher's Kiln
Author: dobu gabu maru
Music: "Angelic Animals Part I" from/by ???
Textures: ???

-----------------------------------------------------------------------------


DMP15B (Boom maps)
======

MAP01 - The Magical Mystery Tour Begins
Author: SFoZ911
Music: Chex Quest E2M1
Textures: mondrigan.wad by jmickle66666666 and some vines from cc4tex
Sky: ???

MAP02 - Base X Of Phobos
Author: Impboy4
Music: midi conversion of an Impulse Tracker track named The Imp's Song
       (Heavy Remix) by SlayeR
Textures: stock
Sky: stock

MAP03 - Haunted Bunker
Author: TheNerdTurtle2
Music: "Haunted Woods" from Diddy Kong racing
Textures: ???
Sky: ???

MAP04 - Doomed Monument
Author: Katamori
Music: "Scotland the Brave" from MAP03 of Eternal's "Nordhell"
Textures: ???
Sky: ???

MAP05 - Boom format
Author: Scypek2
Music: ??? by Bob B
Textures: by Scypek2
Sky: by Scypek2

MAP06 - Find The Magic Pixel
Author: NoisyVelvet
Music: "Waning Hall" by James Paddock
Textures: stock
Sky: ???

MAP07 - Morose Tint my World
Author: Obsidian
Music: "Dark Groove Part 1" from Jazz Jackrabbit 2
Textures: Fuzzballfox's Noir Pack
Sky: Doom 1 E4

MAP08 - Space Base Powered By 3
Author: scifista42
Music: Stage 2, 5 and 7 from a game "Bad Dudes Vs. Dragon Ninja"
Textures: cc4-tex, edits of cc4/stock textures by scifista42
Sky: plmsky1

MAP09 - Another TechBase
Author: Z0k
Music: "D_E2M2" from Doom 1
Textures: stock
Sky: stock

MAP10 - Praise the Lowered
Author: Finakala
Music: "Cavern" from "Metal Gear Solid"
Textures: stock
Sky: stock

MAP11 - Water Facility
Author: Du Mhan Yhu
Music: "D_DOOM" from Doom 2
Textures: cc4-tex, ???
Sky: ???

MAP12 - Bleeding Hearts and Artists
Author: JudgeDeadd
Music: "At The Jester's Tent (Dusk Mix)" by Doomhuntress
Textures: cc4-tex, ???
Sky: cc4-tex

MAP13 - i can't put enough quotation marks around the word 'map' so i wont
Author: an_mutt
Music: "Watz Next?" by Lee Jackson
Textures: cc4-tex and ???
Sky: Doom alpha textures

MAP14 - Crypt of the Revenant Dancer
Author: Pinchy
Music: "Waning Hall" by James Paddock
Textures: cc4-tex
Sky: ???

MAP15 - Hyperion Space Colony
Author: gaspe
Music: E1M2 from Heroes.wad
Textures: cc4-tex
Sky: plmsky1

MAP16 - Insanity in number
Author: CWolfRu
Music: ???
Textures: cc4-tex + snow wall ???
Sky: cc4-tex

MAP17 - Vox Populi
Author: Demonologist
Music: "ZDoom" by James Paddock
Textures: q1tex
Sky: pitch black

MAP18 - Spaceswitch 2
Author: pcorf
Music: "Hidden Anger" by Mark Klem
Textures: stock
Sky: cc4-tex

-----------------------------------------------------------------------------


DMP15C (ZDoom + GZDoom maps)
======

Note: Maps 01-08 are ZDoom. Maps 09-11 are GZDoom.

MAP01 - HONEYCMB
Author: Mechazawa
Music: "D_SHAWN" from Doom 2
Resources: stock

MAP02 - Miner's Paradise
Author: DoomLover234
Music: MAP05 from Hell Revealed
Resources: stock

MAP03 - Hanger 2
Author: XLightningStormL
Music: "D_E1M5" from Doom 1
Resources: stock

MAP04 - Downbase
Author: glenzinho
Music: "We Die Young" by Alice in Chains
Resources: cc4-tex

MAP05 - Death awaits
Author: DMGUYDZ64
Music: ???
Resources: stock

MAP06 - Ultimate Countdown
Author: obake
Music: "Honorable Return" by obake
Resources: by obake

MAP07 - City Escape
Author: riki2321
Music: "Battle of the Holy" from "Castlevania: The Adventure"
Resources: MSPaint sky

MAP08 - Land of Erebus
Author: Omnistar
Music: "D_TENSE" from Doom 2
Resources: stock

MAP09 - Doomenstein
Author: LittleInferno
Music: "D_EVIL" from Doom 2
Resources: Wolf3D_Resources.pk3

MAP10 - Black Plague (or some kind of other generic title)
Author: walter confalonieri
Music: "Anything but Tangerines" from Earthworm Jim 2, "D_E1M2" from Doom
Resources: UDET, Skulltag sky, random pictures from the internet

MAP11 - A Clear Line Drawn
Author: Protester
Music: ???
Textures: ???

Also, since we still didn't resolve the map order in DMP15A, here is DMP15A_alt for comparison with regular DMP15A.

Download DMP15A_alt


Also, I need help with identifying the names AND authors or sources of the following MIDIs, textures and skies:
+--------+---------+------------+-------------------------------------------------+
|  Wad   |   Map   |  Resource  |  Name + (Author or Source)                      |
+--------+---------+------------+-------------------------------------------------+
|        |         |            |                                                 |
| DMP15A |  Ep. 3  |  sky       |  cc4                                            |
|        |         |            |                                                 |
|        |  MAP01  |  music     |  ?                                              |
|        |         |  textures  |  ?                                              |
|        |         |            |                                                 |
|        |  MAP10  |  music     |  Das Boot Theme by U96                          |
|        |         |  textures  |  ?                                              |
|        |         |            |                                                 |
|        |  MAP14  |  textures  |  ?                                              |
|        |         |            |                                                 |
|        |  MAP17  |  textures  |  ?                                              |
|        |         |            |                                                 |
|        |  MAP20  |  textures  |  ?                                              |
|        |         |            |                                                 |
|        |  MAP21  |  music     |  SCRAPING.MID by yakfak                         |
|        |         |            |                                                 |
|        |  MAP24  |  music     |  "Angelic Animals Part I" by KevinHEZ           |
|        |         |  textures  |  cc4-tex, SF2011-tex                            |
|        |         |            |                                                 |
+--------+---------+------------+-------------------------------------------------+
|        |         |            |                                                 |
| DMP15B |  MAP01  |  sky       |  ?                                              |
|        |         |            |                                                 |
|        |  MAP03  |  textures  |  ?                                              |
|        |         |  sky       |  ?                                              |
|        |         |            |                                                 |
|        |  MAP04  |  textures  |  ?                                              |
|        |         |  sky       |  ?                                              |
|        |         |            |                                                 |
|        |  MAP05  |  music     |  Country Flute #1 by Bob B. (mightymidi.com)    |
|        |         |            |                                                 |
|        |  MAP06  |  sky       |  by NoisyVelvet                                 |
|        |         |            |                                                 |
|        |  MAP11  |  textures  |  ?                                              |
|        |         |  sky       |  ?                                              |
|        |         |            |                                                 |
|        |  MAP12  |  textures  |  cc4 + some by JudgeDeadd                       |
|        |         |            |                                                 |
|        |  MAP13  |  textures  |  ? (those not from cc4-tex)                     |
|        |         |            |                                                 |
|        |  MAP14  |  sky       |  ?                                              |
|        |         |            |                                                 |
|        |  MAP16  |  music     |  by CWolf                                       |
|        |         |  textures  |  cc4                                            |
|        |         |            |                                                 |
+--------+---------+------------+-------------------------------------------------+
|        |         |            |                                                 |
| DMP15C |  MAP05  |  music     |  Alien Vendetta MAP01                           |
|        |         |            |                                                 |
|        |  MAP11  |  music     |  ?                                              |
|        |         |            |                                                 |
+--------+---------+------------+-------------------------------------------------+

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DMP15C MAP05 song is Alien Vendetta MAP01.
DMP15A MAP10 is Das Boot Theme, it's the same song of GALAXIA.wad and it was used also in Mano Laikas recently.

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scifista42 said:

Beta version released.

Also, I need help with identifying the names AND authors or sources of the following MIDIs, textures and skies:

|        |  MAP16  |  music     |  ?                          |
|        |         |  textures  |  ? (the snow wall)          |

Music is just a shitty loop I've made randomly.
Snow wall is from CC4Tex. Was a bit modified for preventing of "Tutti-fruitty" effect.

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Am I right that you've also edited the SKY3 from cc4-tex? I've ended up using it as SKY3 in DMP15A, and I've noticed it's almost but not entirely identical to the one in cc4-tex.

EDIT: Now I've found out that the slightly modified sky exists in a different/older version of cc4-tex, so it's clear already.

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Just a tiny pointless nitpick, the midi I used is Das Boot by U96. It was used in Galaxia but doesn't have any inherent relation to that map.

I can't wait for the finalized version! (I have a sneaking suspicion we'll be seeing it on a ZDaemon session or TNS once it's all done)

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