Gran-D-Knight Posted May 21, 2016 Lots of layouts, nothing too solid though. A couple have texturing and monsters, but not enough to show anything in 3d view. http://imgur.com/a/ZkcOS 0 Share this post Link to post
jazzmaster9 Posted May 22, 2016 Here are some screenshots for Innocence X 2. ... with its Quake Style intermission. 1 Share this post Link to post
HorrorMovieRei Posted May 22, 2016 Katamori said:Making a cyberpunk-style vanilla Doom 2 map, with some additional textures for the vibe. That's pretty amazing. Definitely looking forward to it. 0 Share this post Link to post
sincity2100 Posted May 23, 2016 I'm slowly working on this megawad https://www.doomworld.com/vb/wads-mods/71537-good-morning-phobos-project-megawad-alpha-release/ Good Morning Phobos,I still have 3 maps left to finish the maps 0 Share this post Link to post
Flesh420 Posted May 23, 2016 This map went from this on the first page: to this: 0 Share this post Link to post
Mechazawa Posted May 24, 2016 4 level map pack, first 3 are playable and complete.. 4 is semi playable but unfinished. Dunno how many hours I worked on it, over 50 though. Requires GZDoom. Might work in zDoom; don't remember. https://www.dropbox.com/s/fcr77xdsv9hmepp/Jeem.wad?dl=0 2 Share this post Link to post
Ribbiks Posted May 24, 2016 indiscriminately drawing lines with the assumption that I can probably make a coherent layout out of it later. scribbling, essentially. 2 Share this post Link to post
esselfortium Posted May 24, 2016 Ribbiks said:indiscriminately drawing lines with the assumption that I can probably make a coherent layout out of it later. scribbling, essentially. http://i.imgur.com/SkYGKBLl.png Those are some impressively precise and elaborate scribbles! 1 Share this post Link to post
pavera Posted May 24, 2016 Ribbiks said:indiscriminately drawing lines with the assumption that I can probably make a coherent layout out of it later. scribbling, essentially. http://i.imgur.com/SkYGKBLl.png Ribbiks said:scribbling Hi Ribbiks. Do you think you could bat your eyelashes at this blank piece of paper for me? I was hoping to create an unbelievable mapset of my own, too. Thanks! 1 Share this post Link to post
DooM_RO Posted May 24, 2016 Here is a quick structure I made for Retribution: Part II Not sure what to do with the ceiling. and another 1 Share this post Link to post
everennui Posted May 24, 2016 valkiriforce said:http://i5.photobucket.com/albums/y181/mookmonster/revilution24_zpser1akdkc.png http://i5.photobucket.com/albums/y181/mookmonster/doommap03_zpsvintstsf.png http://i5.photobucket.com/albums/y181/mookmonster/doommap05_zpsf7me6b8o.png Those look epic. How long do they take to complete? 0 Share this post Link to post
Mechazawa Posted May 25, 2016 Someone should do an art exhibit of some type simply displaying beautiful doom map diagrams. 0 Share this post Link to post
Yugiboy85 Posted May 25, 2016 These layouts look really interesting valk. I especially like the second one :) Keep going. @Ribbiks, this looks cool even though you say you are, scribbling ^^ 0 Share this post Link to post
TheNerdTurtle2 Posted May 26, 2016 It's kind of a concept map I found on my computer nothing special https://www.dropbox.com/s/11uxiayfwm5s519/Dark%20Dreams.wad?dl=0 But this is a weird zdoom weapon replacement mod I made: https://www.dropbox.com/s/fac1scduwsrje1f/CrazyFists.wad?dl=0 it replaces weapons with fists that have different abilities, it's really freaking weird but its kinda cool 0 Share this post Link to post
Z0k Posted May 26, 2016 Someday i will finish Map03 For Darkmoon.. at least i can say it have the 90% of the map done... that if i dont feel like "oh this part need another zone" 3 Share this post Link to post
Fonze Posted May 26, 2016 ^ Man that looks good; can't wait for it to come out! 0 Share this post Link to post
SharkLordSatan Posted May 28, 2016 Currently, me and another user (Godfather38) have kind of "teamed up" to make a Doom/Halo crossover WAD. I'm currently working on the first level, which is an introduction mission, and Godfather already has the weapons (which are halo replacements for all weapons except for BFG, and said weapons are technically from another Halo mod). They just need polishing and refinement. The first mission will be very simple: the player is given the option to explore a set part of the hallways of the UNSC Infinity, but to progress to the next mission they must proceed to the bridge to speak to Captain Lasky. This is the level so far: 0 Share this post Link to post
SeventhSentinel Posted May 29, 2016 Work is almost done on my first map. It's not exactly impressive, but it plays well, both in single player and deathmatch. 1 Share this post Link to post
Mechazawa Posted May 29, 2016 SeventhSentinel said:Work is almost done on my first map. It's not exactly impressive, but it plays well, both in single player and deathmatch. http://i.imgur.com/Ez8j8bK.png I bet writing that UAC logo diagonally was fun... 0 Share this post Link to post
Unterspahgenzich Posted May 29, 2016 Mechazawa said:I bet writing that UAC logo diagonally was fun... Hopefully he drew it normally first and then rotated it so it was diagonal to save himself the torment. If not, then god bless, Sentinel. 0 Share this post Link to post
Yugiboy85 Posted May 29, 2016 Even easier, I'm pretty sure he copy/pasted (why would he draw it again if he already did?) the logo he drew on the red carpet and then rotated the logo 45°. 0 Share this post Link to post
DMPhobos Posted May 29, 2016 Related to z0k's screen, here's my current map layout for my darkmoon map It still has waay too many empty rooms that i have yet to detaill and fill, but im getting close to finish it 1 Share this post Link to post
Yugiboy85 Posted May 30, 2016 DMPhobos said:Related to z0k's screen, here's my current map layout for my darkmoon map It still has waay too many empty rooms that i have yet to detaill and fill, but im getting close to finish it Empty rooms or not, this is still impressive :D It looks interconnected and all, loving it. Keep up the good work 0 Share this post Link to post
Yugiboy85 Posted May 30, 2016 Damn mistache, this is one hell (no pun intended) of an improvement over your last wad (I believe suitepee played it on stream). Keep up the good work :D I do notice a few misalignments on the second shot though but nothing really troublesome (the black marble textures mainly). Also, what is that small triangular thing on the last shot? (on the right of your rocket launcher) 1 Share this post Link to post
MistAche Posted May 30, 2016 The_Trigger said:Damn mistache, this is one hell (no pun intended) of an improvement over your last wad (I believe suitepee played it on stream). Keep up the good work :D I do notice a few misalignments on the second shot though but nothing really troublesome (the black marble textures mainly). Also, what is that small triangular thing on the last shot? (on the right of your rocket launcher) Hey mate! Thank you :) Yeah, I've definitely raised the bar with this one over my first map Suitepee featured... it's an attempt to have more of an open world with a logical flow, rather than an arbitrary mess. That first map was pure experimentation, and becoming familiar with GZDoom Builder over a 6 month period; I've also ditched all the custom monsters, except the Archon. Green Herring condoned the use of the Black Marble textures, where I'll reference their original source correctly in the credits text file when finished. I'm sure there will be some miss alignment's, I'll see how much time I have later to perfect everything. The triangle is part of a symbol (floor switch) embedded in the ground - a Nordic Rune, 'Wolfshook' actually. Not an unclosed sector, thanks for the pair of eyes though. It may be worth sending you what I have so far, as I need another tester. Is that okay? 0 Share this post Link to post
hardcore_gamer Posted May 30, 2016 Am currently working on a Doom 64 EX map. I must say that it's amazingly fun to make levels for it. I find it odd that not more user made levels are made for this. Still have a long way to go though. 0 Share this post Link to post
Yugiboy85 Posted May 30, 2016 MistAche said:Hey mate! Thank you :) Yeah, I've definitely raised the bar with this one over my first map Suitepee featured... it's an attempt to have more of an open world with a logical flow, rather than an arbitrary mess. That first map was pure experimentation, and becoming familiar with GZDoom Builder over a 6 month period; I've also ditched all the custom monsters, except the Archon. Green Herring condoned the use of the Black Marble textures, where I'll reference their original source correctly in the credits text file when finished. I'm sure there will be some miss alignment's, I'll see how much time I have later to perfect everything. The triangle is part of a symbol (floor switch) embedded in the ground - a Nordic Rune, 'Wolfshook' actually. Not an unclosed sector, thanks for the pair of eyes though. It may be worth sending you what I have so far, as I need another tester. Is that okay? As much as this sounds like tremendous fun. I unfortunately do not have the time currently to beta test :/ Sorry that I can't be of any more help on that. Hopefully, you will find that tester ;) As for the triangle, it struck as rather odd to me so that is why I thought it was worth mentioning. But, now, it's all sorted out ^^ 0 Share this post Link to post
SavageCorona Posted May 30, 2016 I've got a backlogged map I was working on ages ago and stopped because I couldn't be arsed any more. I've been thinking of digging it up though. 0 Share this post Link to post