pickle965 Posted September 1, 2002 How would you go about adding seperate sounds for the pistol and chaingun? I know I have to make a new sound entry in wintex or something... I looked over Dehacked and couldn't find a way to change it there, maybe I'm just retarded. plez huLp mi Pickle 0 Share this post Link to post
Naked Snake Posted September 1, 2002 IIRC the only way to do it requires ZDoom. You just make a new sound lump called dschain. I think. 0 Share this post Link to post
Shaviro Posted September 1, 2002 bigbadgangsta said:IIRC the only way to do it requires ZDoom. You just make a new sound lump called dschain. I think. You're right. 0 Share this post Link to post
Biffy Posted September 1, 2002 Some additional possibilities might be had through a sndinfo entry or file. These are the entries in zdoom.wad sndinfo lump: weapons/pistol dspistol weapons/shotgf dsshotgn weapons/shotgr dssgcock weapons/sshotf dsdshtgn weapons/sshoto dsdbopn weapons/sshotc dsdbcls weapons/sshotl dsdbload weapons/chngun dspistol <----- uses pistol sound weapons/rocklx dsbarexp weapons/rocklf dsrlaunc weapons/plasmaf dsplasma weapons/plasmax dsfirxpl weapons/bfgf dsbfg weapons/bfgx dsrxplod weapons/railgf railgf1 You can probably just have this line in a text file named sndinfo.txt, and can then load it into zdoom with zdoom -file sndinfo.txt weapons/chngun dsshotgn <-----try the shotgun sound or, just put a line like that in the sndinfo entry in your wad. This will make the chaingun sound like the chaingunner monsters. You could most likely specify any other sound name, even one you make up, but that made-up sound name might have to also appear in the sounds definition area of sndinfo. 0 Share this post Link to post
pickle965 Posted September 2, 2002 I was wondering: Is it possible to place an arch over a pit with ZDoom? 0 Share this post Link to post
mmnpsrsoskl Posted September 2, 2002 I'd say so. Make two box sectors, the outer one being the pit and the inner one being what the archie stands on. And make the inner one self referencing to the outer one. 0 Share this post Link to post