Hodapp87 Posted August 8, 2002 For whatever reason, the WAD Obituary by TiC doesn't work. I didn't want to mess with merging stuff with my IWAD at first, and I knew basically no source ports reguire you to add sprites and flats, so I simply added in all the files. When I would attempt to start a game, I would get "Not a level: F_END". If I did 'MAP MAP01' it would start okay. If I merged the PWAD with the IWAD as it said to do, it would still do that as well as bomb to DOS if I triee starting MAP01 manually. With BOOM, and I'm guessing many other engines, it works fine. Using NWT, I looked at the PWAD with levels in it, and it seemed to be a bit fragmented or something - there was a block of data under nothing, then MAP03, and more data, and so on. I think this is caused by Eternity's insistence to start at whatever levels are replaced... but where did F_END come in? Considering the hundreds of WADs I have played with Eternity without any trouble, I think I can say this isn't a bug the Eternity engine, but rather in Obituary. Does anyone know any quick remedies to this? I would almost accept "Obituary is a piece of shit, why do you bother playing it" if anyone thinks it is really that bad. 0 Share this post Link to post
Quasar Posted August 8, 2002 Sounds like a bad wad to me. There's probably no way Eternity can properly support it without adding in some gross hacks, and that's against my coding philosophy :-> 0 Share this post Link to post
Murdoch Posted August 24, 2002 Yup, the WAD structure's to blame. I don't remember the specifics, but I do remember needing to hack it around a lot to get it working. 0 Share this post Link to post
Fletcher` Posted September 3, 2002 obtic is cool, provided that you can get it to WORK. 0 Share this post Link to post
Murdoch Posted September 7, 2002 ravage said:...and if i can FIND it... http://www.gginc.co.nz/showreview.php?reviewid=40 0 Share this post Link to post