Deadwing Posted August 23, 2016 It's actually normal lol But I try to fix it to make it fun. Usually it works. 0 Share this post Link to post
Scotty Posted August 24, 2016 Working hard to upgrade/add to my Nova III map. These areas have been added since the first alpha release. I have spent so many hours on this now... i really hope it'll be worth it. 0 Share this post Link to post
Fonze Posted August 24, 2016 ^ Oh yeah, that second shot is a sexy POV. 0 Share this post Link to post
roadworx Posted August 24, 2016 rileymartin said:It's probably not the best attitude. If you don't find the maps you make fun to play then other people probably won't either. it's not that, i just hate how they look. 0 Share this post Link to post
Death Egg Posted August 24, 2016 I'm working on six different major Doom projects: Strange Geometry The Ultimate Chex Quest and Vilecore conversion The People's Doom Another secret Chex Quest project And a project for the 32x Doom 0 Share this post Link to post
Spectre01 Posted August 24, 2016 @bemused: I suggest replacing some of those Hell Knights with Revenants for that winning slaughter combination. Also, it seems like that floor would be super bumpy and awkward to dodge on. 0 Share this post Link to post
Solarn Posted August 24, 2016 I don't know, it looks like something straight out of Sunder, and I never had any problem dodging things in that. The trick is not having lots of height variation in both directions, if it's just in one direction it's easy to handle. 0 Share this post Link to post
bemused Posted August 24, 2016 yeah that screen is from ancalagons fda, where he casually strolled through without dying once.. Rev spam has since been added due to the cows being a bit grindy to clear.. and the awkward slippery dodging is fully intentional.. else it would be just be yet another room with lots of monsters :) 0 Share this post Link to post
DooMAD Posted August 24, 2016 The map I posted screens of back in the early pages of the thread is now released on /idgames: https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/mephitic I'll probably have another year or so hiatus from mapping now. Seems to be my way. 0 Share this post Link to post
bioshockfan90 Posted August 24, 2016 Kind of a weird idea I had, but I started making some maps in 2 hours based on previous Abyssal Speedmapping Sessions themes. Just to improve mapping, really. Anyway, pretty satisfied with this one even though it's a bit short, but it's alright. Also I've been making a map for my friend's megawad idea and a megawad of my own. 3 maps down in that one. So I'm not dry in things to work on. :) 0 Share this post Link to post
Soundblock Posted August 24, 2016 Nice patches of foliage effect & use of slopes to portray solidity, DooMAD! 0 Share this post Link to post
Solarn Posted August 24, 2016 bioshockfan90 said:http://imgur.com/a/W1cLG Kind of a weird idea I had, but I started making some maps in 2 hours based on previous Abyssal Speedmapping Sessions themes. Just to improve mapping, really. Anyway, pretty satisfied with this one even though it's a bit short, but it's alright. Also I've been making a map for my friend's megawad idea and a megawad of my own. 3 maps down in that one. So I'm not dry in things to work on. :) You used an url tag instead of img there, so your picture isn't showing up. 0 Share this post Link to post
Benjogami Posted August 24, 2016 Starting area for something that's gonna take a long time to finish: 0 Share this post Link to post
mgr_inz_rafal Posted August 24, 2016 Something directly from me. First map in nearly 15 years. This is what comes up when grandpa fires a DooM editor :) 1. Flooded courtyard with trees and curves. 2. Abandoned, semi-toxic, dystopian military base with crates and curves. 3. Demonic, haunted chapel with red carpet and curves. 0 Share this post Link to post
scifista42 Posted August 24, 2016 Solarn said:You used an url tag instead of img there, so your picture isn't showing up. The actual reason why his picture isn't showing up is that it's not a direct link to an image file, but a link to an imgur page that previews the image or album. This is the direct link to the image file. Spoiler EDIT: @mgr_inz_rafal: Looks pretty nice and stylish! 0 Share this post Link to post
AnonimVio Posted August 24, 2016 Benjogami said:Starting area for something that's gonna take a long time to finish: Ohhh... yes. Looks amazing. 0 Share this post Link to post
Steve D Posted August 25, 2016 rileymartin said:Here are some updates on my 3-map wad. All them lights be spinnin' too! I like those psychedelic colors! Lookin' good. 0 Share this post Link to post
Fonze Posted August 25, 2016 roadworx said:hey, guys? is it normal to hate what you make? It's a good sign that you feel that way; it means your standards for your own work are improving. Utilize that feeling and continue to improve! 0 Share this post Link to post
Mehlord Posted August 26, 2016 Currently working on my first map, Sorry if it looks too early to judge http://imgur.com/a/psbWx 0 Share this post Link to post
ClumsyCryptid Posted August 26, 2016 Working on my compilation of purposefully bad maps that I intend to never release because reasons. Spoiler 0 Share this post Link to post
Protester Posted August 26, 2016 something I made a long time ago, and currently want to finish it. They're a bit big and dark, but oh well. That can be fixed later! Spoiler So yeah, scary, spooky mansion thing. I have alot of ideas for it, but... My current problem is my dumb ole teenage self bloated the file size with terrible textures and currently removing them isn't working well. I'll need to make a brand new resource thing. P.S, would asking for help compiling resources be allowed on the wads and mods forum? Seems unfitting somehow. 0 Share this post Link to post
bioshockfan90 Posted August 27, 2016 scifista42 said:The actual reason why his picture isn't showing up is that it's not a direct link to an image file, but a link to an imgur page that previews the image or album. This is the direct link to the image file. Spoiler http://i.imgur.com/hRI07bU.png EDIT: @mgr_inz_rafal: Looks pretty nice and stylish! My bad. Will keep in mind for next time. 0 Share this post Link to post
jazzmaster9 Posted August 27, 2016 More screenshots from Innocence X2? 0 Share this post Link to post
Jaska Posted August 28, 2016 I had a vision and this is how I implemented it: Yet no idea how I'm going to continue this. 0 Share this post Link to post
Impie Posted August 29, 2016 Jaska said:Yet no idea how I'm going to continue this. Show us the rest of the castle. You've got the main hall so far. Maybe do the dining room next? 0 Share this post Link to post
Deadwing Posted August 29, 2016 Deadwing said:My level is close to being the final version. Paper: http://i.imgur.com/AczgFvs.png Base layout last month: http://i.imgur.com/j8DUmtM.png Close to final (already with monster, items and decoration): http://i.imgur.com/9M2piLV.png Well, I am kinda working with all the 6 levels of the episode at the same time. It takes a lot of time to have a level finished, but in the other hand it makes easier to create multiple levels without having to repeat the process (plan -> build basic geometry -> make it finishable -> add main weapons and items -> place enemies, ammo, health -> decorate) Well, the maps's released, it's the level 21 from this mapset: https://www.doomworld.com/vb/wads-mods/74912-reclipse-episode-v-released-only-4-levels-remaining/ Some actual pics: 0 Share this post Link to post
Impie Posted August 29, 2016 Jaska said:Yet no idea how I'm going to continue this. Show us the rest of the castle. You've got the main hall so far. Maybe do the dining room next? I can't seem to keep away from modding this game lately. Back in the day, I made a wonky first person shooter of Splatterhouse in Game Maker, using Splatterhouse assets to make it look as authentic as possible. Here's the first level: And here's the remake in the Doom engine, courtesy of DoomBuilder2 and Decorate: I got two levels so far, and after all the playtesting I found it difficult to go to sleep, so maybe I'm doing something right...? 0 Share this post Link to post
Bauul Posted September 3, 2016 Impie said:Show us the rest of the castle. You've got the main hall so far. Maybe do the dining room next? I can't seem to keep away from modding this game lately. Back in the day, I made a wonky first person shooter of Splatterhouse in Game Maker, using Splatterhouse assets to make it look as authentic as possible. Here's the first level: And here's the remake in the Doom engine, courtesy of DoomBuilder2 and Decorate: I got two levels so far, and after all the playtesting I found it difficult to go to sleep, so maybe I'm doing something right...? Looking damn good! It's always nice to something tangibly different to the 'normal' Doom style gameplay. I'll be very interested to play it when you finish it. In other news, I just had a friend play through my 80% complete map I'm working on. I thought it'd take him about half an hour to finish. Instead it took him 3. I think I might have made something bigger than I realized! 0 Share this post Link to post
Albertoni Posted September 4, 2016 Jeez, I'm loving everything in here, so if you see this post feel congratulated. Not a fan of Jaska's "carpet" texture choice, though. I've been doing something weird (as always) for Texture Extravaganza and made this area that I nicknamed "Slimetrail Hell." 1 Share this post Link to post