Nevander Posted September 15, 2016 I had started a map in the MAP20 slot, but I have basically squat on it and I have a lot of other things going on right now. Feel free to take the slot joe, but make sure to pick a new name. I had included a CWILV graphic of the MAP20 I was making, so that will need to be changed. 0 Share this post Link to post
BeeWen Posted September 16, 2016 I can build map20, there are ready-made prefabs. 0 Share this post Link to post
FractalXX Posted September 17, 2016 We're just waiting for more maps. I see multiple claims for map20. We're not far from completion, so submit those maps and we will decide which will be the 20th while the others go to other free slots. 0 Share this post Link to post
bioshockfan90 Posted September 17, 2016 FractalXX said:We're just waiting for more maps. I see multiple claims for map20. We're not far from completion, so submit those maps and we will decide which will be the 20th while the others go to other free slots. If I've got time today I'll see what I can do for a MAP28. I haven't had anything going on lately so this will work. 0 Share this post Link to post
BeeWen Posted September 19, 2016 Slot at this level may be different, not necessarily 20. Boom, complevel 9. Screens: Download: https://yadi.sk/d/5a-nSOU8vEwHR 0 Share this post Link to post
Cyberia-Mix Posted September 25, 2016 BeeWen said:Slot at this level may be different, not necessarily 20. I liked it, especially the variety. A few areas felt overly cruel though: Spoiler mainly the revenants room next to the blue key, and the first room in the wooden area, with the cages. Also the spiderdemon part was unexpected and nice, however the cyberdemon at the end was unsurprising. Might want to add some more ammo too. I finished pretty much empty handed even with the use of berserk in some parts. 0 Share this post Link to post
BeeWen Posted September 25, 2016 Cyberia-Mix said:mainly the revenants room next to the blue key, and the first room in the wooden area, with the cages. Also the spiderdemon part was unexpected and nice, however the cyberdemon at the end was unsurprising.[/spoiler]Might want to add some more ammo too. I finished pretty much empty handed even with the use of berserk in some parts. Balance is hard, Yes. Added ammo in hell's location, but a little. How's the secrets on this map? 0 Share this post Link to post
Pinchy Posted September 26, 2016 Map Sheev Wheej Music James Paddock - 30in30-4 - Tungsten.mid Media 0 Share this post Link to post
BeeWen Posted September 28, 2016 Evil map. Decorated well and tastefully. But the action is very full, completely without interruption. Meat lovers will like it for sure. The demo has lived up to the heinous place, without a chance. https://yadi.sk/d/Mvb03O-Avs6XL 0 Share this post Link to post
FractalXX Posted September 30, 2016 Nice! I'll include them after the weekend. 0 Share this post Link to post
FractalXX Posted October 10, 2016 A bit late, but I finished the new update (at last). Old Town is at MAP13, so Gothrock went to MAP16, Crimson Castle to MAP27. Added Sheev Wheej and another map for MAP20 (couldn't find the title, am I missing something?). CWILV graphics by Nevander added for the finished maps (except for the new ones). Link's in the OP. TO-DO List: - Fill in the remaining 3 slots. I believe Nevander has been already making one for quite some time, so actually we only need 2 more - Add CWILV for the newer maps - Add a secret exit to one of the levels and the super secret exit to MAP31 (Trouble on the bridge). These have to be done by the authors, respectively. 0 Share this post Link to post
Bauul Posted October 10, 2016 Are you still looking for mappers to fill the remaining two slots? I just finished my last map and am after something new to get my teeth stuck into, so happy to contribute to one of the remaining slots if there's still the need. I can aim to churn something pretty quickly too, given everything else is nearly done. 0 Share this post Link to post
FractalXX Posted October 10, 2016 Bauul said:Are you still looking for mappers to fill the remaining two slots? I just finished my last map and am after something new to get my teeth stuck into, so happy to contribute to one of the remaining slots if there's still the need. I can aim to churn something pretty quickly too, given everything else is nearly done. There are two free slots, so if you finish a map before we fill them, it will get included. 0 Share this post Link to post
Nevander Posted October 10, 2016 FractalXX said:CWILV graphics by Nevander added for the finished maps (except for the new ones). - Add CWILV for the newer maps Once the final list with authors and names are there, I will finish those. FractalXX said:TO-DO List: - Fill in the remaining 3 slots. I believe Nevander has been already making one for quite some time, so actually we only need 2 more I have basically squat on that map as other things have taken my time up and I couldn't figure out where I wanted to take the map so the slot is open (it was MAP20). 0 Share this post Link to post
mArt1And00m3r11339 Posted October 10, 2016 FractalXX said:There are two free slots, so if you finish a map before we fill them, it will get included. I am nearly finished with my level. All I have to do is add ammunition and health. Once the level is done, I'll have the video posted to YouTube. 0 Share this post Link to post
FractalXX Posted October 10, 2016 Nevander said:Once the final list with authors and names are there, I will finish those. I have basically squat on that map as other things have taken my time up and I couldn't figure out where I wanted to take the map so the slot is open (it was MAP20). No problem, but if you somehow manage to finish it in the near future, it will be included for sure. mArt1And00m3r11339 said:I am nearly finished with my level. All I have to do is add ammunition and health. Once the level is done, I'll have the video posted to YouTube. We are looking forward to it. 0 Share this post Link to post
mArt1And00m3r11339 Posted October 10, 2016 FractalXX said:No problem, but if you somehow manage to finish it in the near future, it will be included for sure. We are looking forward to it. I used similar textures as the ones from Sunlust. 0 Share this post Link to post
BeeWen Posted October 10, 2016 FractalXX said:Added Sheev Wheej and another map for MAP20 (couldn't find the title, am I missing something?). Sorry, the name of my maps is 20 "Exit wound". Music track from the game "Privater" - 024. 0 Share this post Link to post
mArt1And00m3r11339 Posted October 10, 2016 My level is finished. Video of it will be up soon. http://www.mediafire.com/file/9abkyjtqrjr38c9/Temple_of_Despair.wad 0 Share this post Link to post
mArt1And00m3r11339 Posted October 10, 2016 The video of my new level is up. https://www.youtube.com/watch?v=6jvkf6rKtNI 0 Share this post Link to post
Empyre Posted October 11, 2016 I made a couple minor tweaks to my map. From the WADINFO lump:Changes in hkeepv4.wad: - Made the lifts on the towers block monsters. - Changed the secret columns in the throne room from lifts to doors. Download: hkeepv4.wad. The text file is inside the wad as a WADINFO lump. 0 Share this post Link to post
mArt1And00m3r11339 Posted October 12, 2016 Someone else has also recorded a footage of my Temple of Despair level. Demo by Julien Fouquet: https://www.youtube.com/watch?v=k1CHu17Ny-k 0 Share this post Link to post
FractalXX Posted October 14, 2016 Nice! Updated the wad. Just 2 more to go, then we'll move onto the final steps. 0 Share this post Link to post
BeeWen Posted October 14, 2016 In soft-mode ProBoom+ sky shows a defect. I have one such? 0 Share this post Link to post
mArt1And00m3r11339 Posted October 14, 2016 BeeWen said:In soft-mode ProBoom+ sky shows a defect. I have one such? http://savepic.ru/11853141.jpg http://savepic.ru/11843925.jpg What level is the one in the bottom image? 0 Share this post Link to post
Pinchy Posted October 15, 2016 I can't seem to replicate the error and the nodes viewer doesn't show any glitches. All I could suggest is selecting the entire map and Things and moving them so the nodes redraw. 0 Share this post Link to post
sudo459 Posted October 16, 2016 I'm guessing this project is about to be at the final stages? If there is anything technically wrong with my map, anyone here can feel free to fix it. I won't be online for the next couple of months, so I can't do it myself. I think my map is fine though. 0 Share this post Link to post
Spectre01 Posted October 16, 2016 Are there still 2 map slots open? I could make a high quality submission if that's the case. 0 Share this post Link to post
Ninehills42 Posted October 16, 2016 I think map31 is out of place, so we could use a new map for the map31 slot too. 0 Share this post Link to post