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everennui

what are you working on? I wanna see your wads.

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Guest DILDOMASTER666



Very early depiction of one of the setpieces for furry.wad's mission hub, taking place on the Deliverance island base

I decided that I will go with hand-drawn custom textures for everything to match the art style I already have

edit for more screens

(pls ignore blatantly visible horizon gap)

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Guest DILDOMASTER666

Almost starting to look like a thing

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Fisk said:

Very early depiction of one of the setpieces for furry.wad's mission hub, taking place on the Deliverance island base

I decided that I will go with hand-drawn custom textures for everything to match the art style I already have


damn, that looks good even without proper texturing

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Got inspired by the Bloody Rust texture pack. Just started this and (probably) I'm not going to finish it in time but it an good exercise at least.

I had some errors though. This was taken in glboom 2.5.1.4, despite it saying prboom 2.5.1.4



But I tried first to take an screenshot in prboom 2.5.1.4

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This is one of my projects using the GZDoom engine 1.9.1 with some modifications made by me adding a DOOM64 style to it. The engine hasn't been finishet yet, it will be used for my DOOM64 EX conversion on GZDoom.

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Did find pics of some of the new maps I had done from 5-6 years ago (forgot how to post pics on here)

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friend, try this without using inverted commas:

"[img]"http://imagizer.imageshack.us/v2/600x450q90/924/fPCiu7.png"[/img]"
"[img]"http://imagizer.imageshack.us/v2/604x453q90/924/8N4ttK.jpg"[/img]"
"[img]"http://imagizer.imageshack.us/v2/600x450q90/922/3q69wH.png"[/img]"
"[img]"http://imagizer.imageshack.us/v2/600x450q90/922/p96AxA.png"[/img]"

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Hellbrary V2, a sequel to the similarly titled Hellbrary map of mine. It will work on any limit removing ports but has special aesthetic features for ZDoom/GZDoom/Zandronum.

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I've been playing around with half-sized textures using the NES palette.






(ignore the default Doom 2 sky)

If you're eagle-eyed you may recognise these from a large-ish vanilla Heretic level I was working on last year. Well, I didn't want to (a) waste the weeks worth of work on the thing I put in, or (b) populate it with Heretic's bestiary -- so the idea came to me of maybe using it in a shooting game of my own?

Textures are a test, took a couple days to reskin the map like this (save for the sky) and if I decide on making it into its own thing, will alter the map to look even more original.

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^ This is adorable. I hope you can do the same with the in-game sprites and hud.

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Had an idea for my revamp of The Courtyard:



It's quite heavily inspired by the outside of my local shopping centre.

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I really like the new Ambient Occlusion, Bloom and Tonemap modes for GzDoom. Here are a couple of segments from my map. I also really wish those fancy Smooth Doom lights were added as an option in GzDoom.



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