timmie Posted September 25, 2002 Hey, just so you guys know, the new ZDoomGL is going to have full support for hires textures (ala JDoom). I just got TGA's working last night, and I'll be working on other formats tonight (png, etc). 0 Share this post Link to post
DooMBoy Posted September 25, 2002 Um, timmie, I think you posted in the wrong forum, good buddy :P 0 Share this post Link to post
timmie Posted September 25, 2002 DooMBoy said:Um, timmie, I think you posted in the wrong forum, good buddy :P Umm, well, these people might want to know, too! 0 Share this post Link to post
mmnpsrsoskl Posted September 26, 2002 DooMBoy said:Um, timmie, I think you posted in the wrong forum, good buddy :P Well since FreeDoom has the subproject of making hi res textures I think it applies. :P 0 Share this post Link to post
timmie Posted September 26, 2002 mmnpsrsoskl said:Well since FreeDoom has the subproject of making hi res textures I think it applies. :P Heh, actually, that's originally why I posted it here :) http://members.shaw.ca/timstump/images/zdoomgl_31.jpg 0 Share this post Link to post
Fredrik Posted September 26, 2002 Hmm, could you take a screenshot with this? 0 Share this post Link to post
timmie Posted September 26, 2002 Fredrik said:Hmm, could you take a screenshot with this? Sure, as soon as I get home. What map uses it? 0 Share this post Link to post
boris Posted September 27, 2002 timmie said:Sure, as soon as I get home. What map uses it? Um, map01? :) 0 Share this post Link to post
timmie Posted September 27, 2002 boris said:Um, map01? :) Dude, I'm a programmer, not a mapper... I don't know any of the texture names :) 0 Share this post Link to post
fraggle Posted September 27, 2002 I'm curious.. are you doing wall texture replacements by patch (as with the original) or the entire texture? 0 Share this post Link to post
timmie Posted September 27, 2002 fraggle said:I'm curious.. are you doing wall texture replacements by patch (as with the original) or the entire texture? Entire texture. The logistics of building textures from regular patches and hires patches hurts my head :) 0 Share this post Link to post
timmie Posted September 28, 2002 Fredrik said:Hmm, could you take a screenshot with this? http://members.shaw.ca/timstump/images/fredrik.jpg (177k, 1280*1024) Ok, there you go. I had to rename it to tekgren2.png for it to work, though. 0 Share this post Link to post
Fredrik Posted September 28, 2002 Mmm... nice. Care to take another one with the additional two which I just now finished, as well? :) (You'd have to rename them to tekgren4 and tekgren5) 0 Share this post Link to post
timmie Posted September 28, 2002 Fredrik said:Mmm... nice. Care to take another one with the additional two which I just now finished, as well? :) (You'd have to rename them to tekgren4 and tekgren5) http://members.shaw.ca/timstump/images/fredrik_2.jpg (173k) They look nice. Much nicer than the old ones, imo :) 0 Share this post Link to post
Fredrik Posted September 29, 2002 Thanks :) I'll just probably enhance the pipes. 0 Share this post Link to post
Submerge Posted September 29, 2002 Hey fred, when the heck are you going to finish up on the lost soul sprites? they are cool, and need completeness. 0 Share this post Link to post
Enjay Posted October 5, 2002 Ouch! Those screenies with the hi res textures look fantastic. Nice one Fredrik and timmie. The first one, with the Hi-res and low res beside each other really shows off the massive improvement that hi res textures make. 0 Share this post Link to post