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4shockblast
Turbo Speed


Posts: 1294
Registered: 12-11



rdwpa said:
What program do you use to keep count?

Also it'd be nice if there was a program that could log total hours spent in prBoom+ over a period, to keep track of time spent running when there are a lot of resets in the first <5% of a run. I'm curious about how long I spent in some of my most hardworked infighting luck roulettes maxes.

I just made a custom batch script that writes the count to a file each time I record a demo. Here is what my script looks like:
code:
set demo_prefix=pa08 set demo_number=01 C:\Games\prboom-plus-2keyoption\prboom-plus.exe -complevel 2 -iwad doom2 -skill 4 -warp 8 -record %demo_prefix%%demo_number% -levelstat -nomusic set filename=%demo_prefix%.count set count=0 if exist %filename% ( set /p count=<%filename% set /A count += 1 ) else ( set count=1 ) echo %count% > %filename% exit
I'm not too familiar with batch scripting, but if there is a some functions to measure time or program execution, it could be possible to give an estimate for the total hours per run. Dunno if there is a way of logging in-game time without building a custom version of PrBoom+ or reading memory locations used by PrBoom+. I don't think it saves any info on that unless a map is actually completed and -levelstat is used.

Old Post Aug 7 2016 05:19 #
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4shockblast
Turbo Speed


Posts: 1294
Registered: 12-11


Map 11 UV-Speed in 0:33.

Attachment: lv11-033.zip
This has been downloaded 30 time(s).

Old Post Aug 15 2016 07:12 #
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SAV88
Member


Posts: 401
Registered: 11-10


MAP10 NM100S in 1:46 :)

Attachment: ns10-146.zip
This has been downloaded 36 time(s).

Old Post Aug 22 2016 18:55 #
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rehelekretep
Forum Regular


Posts: 700
Registered: 02-16


love your demos SAV88 - what is your controls (i am assuming kb :) )

Old Post Aug 23 2016 00:26 #
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SAV88
Member


Posts: 401
Registered: 11-10


Thanks! I keep using the keyboard-only control, and my key configuration is close to standard. Implementing lots of Strafe50 helps me to optimize my movement (for example, my "above-normal" straferunning ratio in NS10-146 is 39%).

Old Post Aug 23 2016 07:51 #
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ZeroMaster010
Junior Member


Posts: 224
Registered: 08-14


Episode 1 NM100S in 12:09

I'll upload my 30ns later (probably tomorrow), so I wouldn't bother watching this.
I think it is just over 40 seconds faster than my map 01-10 time in my 30ns exit though.

Attachment: 1209ns01.zip
This has been downloaded 24 time(s).

Old Post Sep 14 2016 20:19 #
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ZeroMaster010
Junior Member


Posts: 224
Registered: 08-14


Doom 2 nightmare d2all all secrets in 47:52

Came up with a consistent way of grabbing map 27 secret (failing it on first try here was my fault though).

youtube link: https://www.youtube.com/watch?v=yIxEEgEuhT4

I'll be attempting to do TNT on nightmare next.

Attachment: 30ns4752.zip
This has been downloaded 32 time(s).

Old Post Sep 15 2016 19:21 #
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ReFracture
Senior Member


Posts: 1587
Registered: 01-05


A pleasure as always, Zero Master. I look forward to seeing you get through TNT.

Old Post Sep 15 2016 22:46 #
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4shockblast
Turbo Speed


Posts: 1294
Registered: 12-11


Map 32 UV-Max in 0:34.

Attachment: lv32-034.zip
This has been downloaded 22 time(s).

Old Post Oct 1 2016 06:41 #
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ZeroMaster010
Junior Member


Posts: 224
Registered: 08-14


Doom 2 uv-speed d2all in 19:36



I'll try to get 19:2x, under 19 minutes I'd expect to take at least a million attempts or something, so that's not happening.

Attachment: 30uv1936.zip
This has been downloaded 43 time(s).

Old Post Dec 8 2016 23:03 #
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rehelekretep
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Posts: 700
Registered: 02-16


Old Post Dec 8 2016 23:51 #
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PanterD2S
Newbie


Posts: 5
Registered: 08-16


Another cool vid ZeroMaster and seemingly lots of funny new details like the preemptive shot at the cybie at end of map 10 ^^ ..However, why is 01-006 a " :) " ?

Old Post Dec 9 2016 04:23 #
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dew
superfriend


Posts: 5594
Registered: 05-08


Neat, the 21 trick is lovely. Congrats!

Old Post Dec 9 2016 11:46 #
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ZeroMaster010
Junior Member


Posts: 224
Registered: 08-14



PanterD2S said:
Another cool vid ZeroMaster and seemingly lots of funny new details like the preemptive shot at the cybie at end of map 10 ^^ ..However, why is 01-006 a " :) " ?

I think 01-006 being a ":)" is because I never would get a 5 there when I did this run before, hell I didn't even reset on a 7 when I did 30uv2303, but with most maps I've adjusted what times I would be happy with since then (seeing a ":))" on 1:53 for map 17 in 30uv2303 is a bit funny now). I'd say I could get 5 seconds about 15% of the time now, so at this point you're right that 01-006 shouldn't be ":)" anymore, it's just always been that way.

Thanks!

Old Post Dec 9 2016 12:12 #
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Cyberdemon531
Table Filler


Posts: 1413
Registered: 06-10


.

Attachment: doom2max13001.zip
This has been downloaded 17 time(s).

Old Post Feb 9 2017 10:49 #
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Fredrik


Posts: 12216
Registered: 05-00


Very nice run. Pity about the ending.

I wish there was more competition in this category (big props for your persistent work single-handedly pushing down the time more than 16 minutes compared to the previous record holder). The routes look good, but it seems there's still a lot of time to be saved by optimizing weapon use (you have a lot of spare rockets and cells most of the time).

Has anyone attempted a "theory TAS" (basically a segmented run of the normal route with normal play but no mistakes) to see what kind of time might be possible? It would also be nice to see an optimized built TAS, though obviously that would be an absurdly hard project. I guess Azuruish's 55:57 TAS falls somewhere in between...

Last edited by Fredrik on Feb 10 2017 at 05:15

Old Post Feb 10 2017 05:03 #
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Cyberdemon531
Table Filler


Posts: 1413
Registered: 06-10


Thanks. I got a 1:26:20 doing a segmented practice run before this session of attempts, and it wasn't that great, so I'm assuming a 1:24:XX would be possible with these routes with perfect RNG. I'm going for a 1:27 at least for the moment, though, but we'll see where things go.

Old Post Feb 10 2017 06:42 #
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Cyberdemon531
Table Filler


Posts: 1413
Registered: 06-10


&

Attachment: doom2max12948.zip
This has been downloaded 21 time(s).

Old Post Feb 23 2017 08:06 #
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kraflab
Member


Posts: 391
Registered: 12-13


Niiiiice.

Old Post Feb 23 2017 08:46 #
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Looper
Forum Looper


Posts: 787
Registered: 07-09



Cyberdemon531 said:
&

Heh, got hyped @ Map04. "Is it going to be sub1min? Looking good... looking good!"

And lol at the revenant in the map06 elevator. Close call. I thought it was alive, so it made me wonder how it died. Now I know :D

Old Post Feb 23 2017 11:20 #
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NinjaLiquidator
Junior Member


Posts: 230
Registered: 04-15


Cyberdemon531: RNG in the end was a bitch. You took a lot of extra painful -70 or -80 hits in the end :D can be glad you made it.

Old Post Feb 24 2017 06:42 #
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