Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
cactus

Can it be done?

Recommended Posts

Hello I am super-noob into doomworld and editing wad.
My question is can a picture like titlepic can be loaded in the whole screen of the player(like in regular doom2 intro)when I want during the wad via script or via dehacked or via something?

It s in order to create a kind of adventure doom game...whith story ,head pic of characters met into the game,introduction etc...

Share this post


Link to post

I don't think I really understand your question, but I'll try and answer it anyway.

You can replace the titlepic and the interpic (picture shown between 2 maps) using NTW.

hope it help, but I'm guessing it didn't. :(

Share this post


Link to post

I think i know what you mean, like instead of showing the menu when you hit esc..display the entire title pic...or between levels?
please specify

Share this post


Link to post

No, you can't display graphics directly to the screen from in game, at least not in any source port that I'm aware of.

Share this post


Link to post

Yes you can, simply press F1; the controls will pop up.
If you replace this picture with another picture (using NWT) you can make this other picture appear at anytime during the game by pressing F1...
...but I really don't see the use in that.

Share this post


Link to post

Of course you can do this. Set up a camera in a 'separate' sector that looks at a wall so that the wall fills the entire screen. I have done this a few times already - exactly for the same purpose (e.g. something like a cutscene). Because of the camera it requires ZDooM. (I can't believe I'm the first one to think of this - even Fredrik didn't know? ;-)

Share this post


Link to post

True, you can do that, but it's quite different from just showing a graphic on the screen. For one thing, it is hack, for another, you don't get the graphic to scale properly, and third, the graphic must cover the entire screen. You can't just add a layered decoration or menu (which I suspect would be useful for certain applications) this way.

The first time I saw that trick was in Tei Tenga btw.

Share this post


Link to post

Fredrik and Csabo: Randy's support for custom fonts in ZDoom covers this quite well. Read up on it in the phorums. It's much more flexible, in that you can have full-screen graphics (or just large ones centered and filling most of the screen) or HUD-like graphic placement.

Share this post


Link to post

Hey, cool. I knew that it was coming, but I didn't know it was in ZDoom yet. Thanks for telling!

Share this post


Link to post

yes i thought at cam effect....
But I didn't think someone have done this before
you re pretty smart,and it proves it can be done!!!
COOL

Share this post


Link to post

My guess is that Tei Tenga was probably the first to use a camera change pointed at a wall as a cutscene (the shuttle flying sequence). Anyone think of anything earlier?

Share this post


Link to post

AFAIK, Tei Tenga was the first wad to use this camera-cut-scene thing.

Share this post


Link to post
Fredrik said:

No, you can't display graphics directly to the screen from in game, at least not in any source port that I'm aware of.


Eternity had this ability under FraggleScript and will soon have it again under Small. I just have to rewrite the system slightly to work with the new language. And when I do that, I'm going to redesign the way it works altogether, to make it better.

Among the things I am contemplating adding are automatically formatted dialog boxes, and status-bar-font number widgets. The latter will be especially useful for creating totally scripted player stats that need to be shown on the screen.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×