Rotting Corpse Posted December 19, 2002 Has any oen made a Icon Of Sin that is not a face on a wall. If not how do you make things taller then a cyber demon? 0 Share this post Link to post
Ichor Posted December 19, 2002 There are two ways that I can think of: 1 - Sprite scaling to make the monster look bigger. 2 - A lot more complicated way is to modify the source code. Then create a monster with two or three parts, one on top of another, and make it so that the individual parts move together in unison. Like I said, it's possible, but sort of difficult. 0 Share this post Link to post
The Heretic Posted December 20, 2002 Ive made an Icon of sin without face...... 0 Share this post Link to post
The Heretic Posted December 20, 2002 In your doom editor theres a 'thing' called boss shooter. placing that will send monster boxes to each spawn spot you have your map. The structures/stuff you choose to surround the boss shooter is up to you. Thats how icon of sin works, the face aint necersary. Place that john romero head where you want it to be hit. Leave it to you to think of systems to kill him. 0 Share this post Link to post
NightmareZer0 Posted December 26, 2002 Demons Hand said:Has any oen made a Icon Of Sin that is not a face on a wall. If not how do you make things taller then a cyber demon? Lame doom has a icon of sin without a big goat face. 0 Share this post Link to post
The Ultimate DooMer Posted December 26, 2002 Demons Hand said:Has any oen made a Icon Of Sin that is not a face on a wall. Yep. I've made them as reactors in both my DooM 2 wads. One you shoot normally and one you don't... 0 Share this post Link to post