Linguica Posted December 28, 2002 The Doomed Speed Demos Archive has another massive update for you to peruse. I won't even bother listing all the new stuff that's been put up, but rest assured, there's a lot of new demos to wads through, if that's your thing. 0 Share this post Link to post
myk Posted December 28, 2002 Opulent, let me know if you got my email. 0 Share this post Link to post
durandal9 Posted December 28, 2002 Hey Linguica, I have sent you a couple of mails about the GBA contest but you dont seem to be recieving them! Edmundo 0 Share this post Link to post
Andy Johnsen Posted December 29, 2002 Nice Insertion TAS set ARO, much enjoyed. I imagine it took some time to memmorize those maps even. 0 Share this post Link to post
Black Void Posted December 29, 2002 Wow... that stuff creeps me out... *shivers* 0 Share this post Link to post
AirRaid Posted December 29, 2002 Ultraviolet said:Demos to wads through? I noticed that. 'to wade through' I imagine. Ling is letting Doom go to his head :P 0 Share this post Link to post
Andy Olivera Posted December 30, 2002 Nice Insertion TAS set ARO, much enjoyed. I imagine it took some time to memmorize those maps even. Thanks! Actually, memorizing wasn't the problem; it's finding a route to memorize that takes the most time.:-) A few of the levels(MAP03, for example), give you multiple route options. Hypothetical scenario: you can go for one of two keys in either order. You start out with an SG; an RL lies down one path, an SSG the other. Which route you choose depends on what monsters you'll face and how quickly they can be dispatched with the respective weapon. And if the level is low on ammo...ARGH!!!:-) The only situation worse than that is a non-linear level(The Raven Levels are the worst I've had to deal with in this category). Of course, being a speedrunner, you've experienced all of this.:-) Glad you enjoyed the demos, and hurry up with the demos for the new AV release...:-) 0 Share this post Link to post