The Ultimate DooMer Posted January 29, 2003 Fredrik said:Heh, very cool levels. But Mock 2 is better :) It certainly will be. Abusing ZDoom features is fun.... 0 Share this post Link to post
Brotha Mann P119:11 Posted January 30, 2003 It's because days ago, many years ago, nearly a decade, I made Map03...then when I saw the Mockery thing, I thought, NO WAY CAN I FIND THAT MAP AGAIN, because I knew it to be one of the suckeriest things in the world... Well I did, and now it graces hundreds of CPU screens in the USA and the Tri-planet area. I had to update it of course (This is when I could use DCK still, and not any of those modern bastages that run on XP but pale in comparison IMHO to pure-dos DC) with DooM2 stuff, adn the l33t graphics designed for the Wad. ENjoy it! 0 Share this post Link to post
stphrz Posted January 31, 2003 Can someone post a mirror link please? Thanks :) 0 Share this post Link to post
RjY Posted January 31, 2003 stphrz said:Can someone post a mirror link please? Thanks :) Well, if you mean the 4-level demo it's been moved into newstuff now. In particular I was able to fetch it from here; hope this helps. 0 Share this post Link to post
deathz0r Posted January 31, 2003 Brotha Mann P119:11 said:USA and the Tri-planet area.Uhh? 0 Share this post Link to post
stphrz Posted January 31, 2003 RjY said:Well, if you mean the 4-level demo it's been moved into newstuff now. In particular I was able to fetch it from here; hope this helps. It does help. Thank you! :) 0 Share this post Link to post
stphrz Posted January 31, 2003 SB_Detect returned p=0x220,i=5,d=1 Music device #9 & dmxCode=4 Sfx device #3 & dmxCode=8 calling DMX_Init DMX_Init() returned 12 D_CheckNetGame: Checking network game status. startskill 3 deathmatch: 0 startmap: 3 startepisode: 1 player 1 of 1 (1 nodes) S_Init: Setting up sound. HU_Init: Setting up heads up display. ST_Init: Init status bar. DOS/4GW Professional error (2001): exception 0Eh (page fault) at 1EF:83016802 TSF32: prev_tsf32 679C SS 1F7 DS 1F7 ES 1F7 FS 0 GS 87 EAX 837FE31C EBX 10003 ECX 3 EDX 1 ESI 0 EDI 1 EBP 0 ESP 83858BE0 CS:IP 1EF:83016802 ID 0E COD 4 FLG 10246 CS= 1EF, USE32, page granular, limit FFFFFFFF, base 0, acc CFFB SS= 1F7, USE32, page granular, limit FFFFFFFF, base 0, acc CFF3 DS= 1F7, USE32, page granular, limit FFFFFFFF, base 0, acc CFF3 ES= 1F7, USE32, page granular, limit FFFFFFFF, base 0, acc CFF3 FS= 0, USE16, byte granular, limit 0, base 0, acc 0 GS= 87, USE16, byte granular, limit FFFF, base E280, acc F3 CR0: unavailable I keep getting this error when I try to run the wad with Doom2.exe. It will not run for me in Boom, PrBoom, Legacy, ZDoom, or MBF either. Is it supposed to crash like this? 0 Share this post Link to post
The Ultimate DooMer Posted January 31, 2003 Nope, works fine for me in ZDoom. Must be something up with your pc. 0 Share this post Link to post
stphrz Posted January 31, 2003 I thought of that. It won't run on my other pc and I have no problems running any other wad. hm..... 0 Share this post Link to post
DooMBoy Posted January 31, 2003 Works for me (tm). Seriously, it worked fine for me when I ran it in ZDoom. 0 Share this post Link to post
Hyena Posted February 2, 2003 I think the problem is with the textures in the file. The texture lumps have the new added textures, but leave out the existing one. Zdoom is able to sort through that fairly easily but other ports leave more room for human error. 0 Share this post Link to post