Executor666 Posted August 24, 2001 To prove my point: http://www2.planetdescent.com/cdc/projects/dmmus/HARRISON.jpg Level 3 of Requiem (level by Iikka Keranen) in ZDOOM GL. 0 Share this post Link to post
Executor666 Posted August 24, 2001 Can you say "wow"? I accidentally showed the surrounding area of the screen (DOOM GL is not fullscreen) 0 Share this post Link to post
Liam Posted August 24, 2001 <sarcasm>OMG! MD2 MODELS! WHEN DID THOSE COME OUT? OH MAN THAT'S SO FREAKING COOL!</sarcasm> 0 Share this post Link to post
Executor666 Posted August 25, 2001 I guess you must be one of those purists who hate source ports and play DOOM v0.99... 0 Share this post Link to post
Lüt Posted August 28, 2001 Bah, I hate those MD2s :| I'd love them if they looked and functioned like the original sprite versions, but the makers barely got the proportions and looks right, let alone the animations, and the super-low polycount. 0 Share this post Link to post
Duker900 Posted August 29, 2001 why are they using ugly ass md2 instead of md3 or half-life .mdl md2's look like shit no matter what game they are from 0 Share this post Link to post
sirjuddington Posted August 31, 2001 I agree they do need some work, but IMO they're still better than sprites. The vertices lighting on md2s in ZDoomGL makes them look a bit better, though. The imp md2 is the coolest! 0 Share this post Link to post