ViperBoy Posted September 3, 2001 Hi! When I define a color remap (for example the "skin_blue") for imps, I do so, and nothing happens. They just stay brown. Why ? 0 Share this post Link to post
Katgut Posted September 4, 2001 The color remaps are a set of lookup tables that changes colors in frames over to palette entries. The SKIN_* remaps remap flesh tones. Imp brown is not in the flesh-tone range. A util to produce new color remap tables would be muchly appreciated. 0 Share this post Link to post
deathz0r Posted September 4, 2001 The color remaps are a set of lookup tables that changes colors in frames over to palette entries. The SKIN_* remaps remap flesh tones. Imp brown is not in the flesh-tone range.is the flesh tone (basicly) red? i guess it'll be useful for gibbing or blood. 0 Share this post Link to post
Guest Fanatic Posted September 4, 2001 Katgut: grab the colormap creator from the BOOM utils at teamtnt.com, that is the best one around I think. 0 Share this post Link to post
ViperBoy Posted September 4, 2001 Can you help me find that util Fanatic ? I don't think that TnT site is very eye-friendly, and it's hard for me to find out where I need to click 0 Share this post Link to post
Katgut Posted September 5, 2001 Katgut: grab the colormap creator from the BOOM utils at teamtnt.com, that is the best one around I think. Whoops, didn't realize that they are basically regular colormaps. Duhhhhhhhhh... :-) 0 Share this post Link to post
ViperBoy Posted September 16, 2001 Fanatic > I forgot the most important detail: I'm using Edge 1.26... Can you tell me how to do new colormaps (I assume i have to use colmap.ddf or whatever it's called) ? or is there some tutorial I didn't see ? 0 Share this post Link to post