Tormentor667 Posted August 22, 2003 5 months passed since I continued work on my TC "Netherworld : A Cursed Legacy". For all those, who don't know what I'm talking about, read the following stuff, for any other, continue to [MAIN THING] Story It was over. Smoke arose out of a deep crater where D'Sparil stood moments before. Corvin approached slowly while he was consistently hit by small sparks emerging from the dead bones of the serpent raider. The elf wanted to assure that D'Sparils reign of terror is over, that there is no more fighting because Corvin was at the end of his tether. For over half an hour he stood in front of the krater and was looking at the remains of his arch-enemy. He was waiting until the last magic glow in D'Sparils charred eye-sockets extinguished. Then Corvin sat up, took his staff and left the fortress. Outside the dome, overwhelmed Undead Warriors and Weredragons were still blazing which challenged you hours ago. A pleasent aspect for Corvin until a certain anxiety occured: The sky was pitch-black, darker then ever before. Bright columns of light travelled fast between the sky and the ground far away. Corvin knew that it wasn't a spectacle of natural origin. But on hisself he wasn't able to give account for this play, only a sage has enough wisdom to do so and the only one left was Moruil from Sramoren. Corvin's quest wasn't over yet... Featured Enemies, Weapons and Items Mostly Heretic and Hexen enemies, weapons and items but also completely new stuff: Fallen Fire Defender Soul Harvester Undead Slaughterer Screenshots Features - 10+ Maps full of medieval stuff - 12+ Weapons - Inventory with items - New textures, graphics and extended scripting - More at http://www.tormentor667.de -> Maps&Mods -> Netherworld Status - 18% (2 maps finished, 50% of sprites finished, 100% textures ready, scripting, story and dehacked under developement [MAIN THING] As far as you have checked http://tormentor667.covers.de/Tormentor667/index.php?action=doom_wads_unholy_index and read the above stuff, you should have an idea about what I'm going to do. Well, now, I want feedback. What would you like to see in the tc? What are your wishes? What do you not want to have? Gimme your brain :) 0 Share this post Link to post
Little Faith Posted August 22, 2003 Yeah, you used altered Heretic monsters in your Doom wads, why not do the reverse. 0 Share this post Link to post
Tormentor667 Posted August 22, 2003 Little Faith said:Yeah, you used altered Heretic monsters in your Doom wads, why not do the reverse. Exactly, a freakin new idea to bring the Heretic & Hexen atmosphere back to Doom in ZDoom 2.0 quality :P 0 Share this post Link to post
Shaviro Posted August 22, 2003 Well I really hate the medieval theme, but the screenshots sure do look good!! 0 Share this post Link to post
Shaviro Posted August 22, 2003 sargebaldy said:nice shots! keep at it, i say. Yes! But quit posting 'news' at zdoom.org! :P 0 Share this post Link to post
The Flange Peddler Posted August 22, 2003 Why not just make it for Zdoom heretic (or hexen) to begin with ? 0 Share this post Link to post
Tormentor667 Posted August 22, 2003 Shaviro said:Yes! But quit posting 'news' at zdoom.org! :P This was made by mistake. I wanted to post this in the General forum ;) @The Flange Peddler - Because there are more user which have a doom main wad then a heretic or hexen. BTW, I will use more Doom items as hexen/heretic items so it is edit-friendlier 0 Share this post Link to post
Grimm Posted August 22, 2003 It looks kick ass. Just do what you ususally do, it'll come out fine. :) 0 Share this post Link to post
jute Posted August 23, 2003 those shots make me think of blood. which is great. 0 Share this post Link to post
DooMBoy Posted August 23, 2003 Heh, FYI Tormentor, the guy you play as in Heretic isn't named Corvin, his name is Corvus :) 0 Share this post Link to post
Tormentor667 Posted August 23, 2003 DooMBoy said:Heh, FYI Tormentor, the guy you play as in Heretic isn't named Corvin, his name is Corvus :) I will fix this :D Thx ;) 0 Share this post Link to post
Sporku Posted August 23, 2003 Looks like a good idea to me. Thumbs up. 0 Share this post Link to post
DooMBoy Posted August 23, 2003 Tormentor667 said:I will fix this :D Thx ;) No problem. :) 0 Share this post Link to post
Tormentor667 Posted August 27, 2003 Grimm said:It looks kick ass. Just do what you ususally do, it'll come out fine. :) Fine :) I have one new screenshot for you guys: Map03 - "Blessed Blood" You can see parts of the old destroyed cathedral and lots of lava :) 0 Share this post Link to post
Sporku Posted August 27, 2003 This project is gonna kick ass. :) I'm really looking forward to this 0 Share this post Link to post
Kate Posted August 28, 2003 [simplifly]I like it.[/simplify] [edit]Yeah, you used altered Heretic monsters in your Doom wads, why not do the reverse. Actually he is. The Soul Harvester is a modified Pain Elemental(with the lost souls being cursed souls), and, if I'm right, the other undead warrior types(like the undead slaughterers and knights) are actually barons of hell/hell knights. I could be wrong though...[/edit] [edit2]Dammit, I keep misspelling everything.[/edit2] 0 Share this post Link to post
Tormentor667 Posted August 28, 2003 @ravage - Sure, I still need altered Heretic/Hexen weapons to replace the doom originals :) @Destroyer - Exactly :) Well done ;) 0 Share this post Link to post