Cyb Posted October 24, 2003 hooray! you need the following: http://www.doomworld.com/idgames/index.php?id=12227 http://www.zdoom.org/files/lars/48.cab http://cyb.vect.org:8080/misc/fmod.zip replace the fmod.dll in 48.cab with the one in fmod.zip (otherwise the music won't work). It will also run with the very latest version of Skulltag (no new fmod.dll needed) and the latest public beta of ZDoomGL (also no need for a new fmod.dll) (though the latest ZDoomGL beta still has a few bugs and isn't 100% up to source with 2.0.48 yet). 0 Share this post Link to post
Grimm Posted October 24, 2003 HOLY SHIT, RANDY RELEASED 48.CAB!!!!!!! I was being to think he forgot, or something. There better be an assload of new stuff. Anyway, your maps are usually good, so I'll check it out. 0 Share this post Link to post
Agent Spork Posted October 24, 2003 That is definately one of the most interesting maps I've played in quite a while. Really annoying, but yet it is really neat at the same time. This map kinda reminds me of American McGee's Alice. (OMG ZDOOM 2.48!!!) 0 Share this post Link to post
Vile Posted October 24, 2003 Agent Spork said:This map kinda reminds me of American McGee's Alice. Indeed, and I thought Doom seemed surreal at one point, but this is simply amazing. The new zdoom really lets your imagination run wild and I can't wait to see what else results from it. 0 Share this post Link to post
Cyb Posted October 24, 2003 heh, from the text file: This map draws influence from three main sources: Alice - the game by American McGee and co at Rogue, mainly the look and overall weirdness of the map, and Alice was also what got me started making this map and it was the original title of it as well. http://alice.ea.com/ 0 Share this post Link to post
sargebaldy Posted October 24, 2003 yeah it's a good map. very trippy. definitely got that alice feel to it too. 0 Share this post Link to post
Fletcher` Posted October 25, 2003 [21:30] <ravagefox> cyb your map molests my sanity 0 Share this post Link to post
Nanami Posted October 25, 2003 Damnit. And I just released a new version of my Dark Imp too that I was going to get you to use. http://nami.mancubus.net/images/ass.png <=-As you can see, this is ass http://nami.mancubus.net/images/notass.png <=-And this is not ass 0 Share this post Link to post
Dunbar Posted October 25, 2003 One of the best ZDoom wads I've played. Very trippy, and very unique! I hope more mappers realize how surreal they can make their maps with this new version of ZDoom. Not last place. Ding! 0 Share this post Link to post
Hirogen2 Posted October 25, 2003 Best mixing of Doom action and Hexen puzzling. 0 Share this post Link to post
boris Posted October 25, 2003 Really nice map. The jumping is annoying though :P 0 Share this post Link to post
Grimm Posted October 25, 2003 Heh, did you ever take a look at that Cavern Imp I made, Nanami? 0 Share this post Link to post
Nanami Posted October 25, 2003 I don't think so. Can I see a sprite of it? 0 Share this post Link to post
Scuba Steve Posted October 25, 2003 I Love Cyb. Truthfully my favorite mapper ever. Makes me wish I could do that scripting thing and stuff. 0 Share this post Link to post
Grimm Posted October 26, 2003 Yeah, but Cyb wishes he could do that gun drawing thing. :P I'll e-mail it to you, Nanami, as I dun have anywhere to put it. 0 Share this post Link to post
geekmarine Posted October 26, 2003 Wow, if only Cyb and Scuba Steve had a kid... It'd be the ultimate Doom modder! Wow, that really rocks. I really love the trippiness, bjut it's very difficult, and I wasn't able to finish it. 0 Share this post Link to post
chilvence Posted October 26, 2003 Its a really cool map, but those jumping sections gave me flashbacks to when I wanted to throw my sega megadrive against a wall. Mainly because next to all other games, doomguy walks as if he's on rollerskates. 0 Share this post Link to post
Cyb Posted October 26, 2003 http://doom.vect.org:8080/other/cybvoid.zip there's a slightly cheated -nomonsters demo (I used mdk on all the monsters since they're spawned) I make most of the jumps (I missed one, but it's fortunate I know the script to puke which gets you out of dieing if you fall :P ), and I die at the end before I can get to the boss room, but you get the idea. Recorded with ZDoom 2.0.49 but it stays in sync with 2.0.50 so use that if you want as well btw scuba steve is cool and all, and his sprites rock, but the love we share is more like the love a man has for a fine cuban cigar. yes I have been drinking, but I'm not that drunk (and I like to think I can never get that drunk :P ) 0 Share this post Link to post
ellmo Posted October 26, 2003 Damn Cyb, I had my own Idea of creating a completely weird map (that was few days after I stopped playing Clive Barker's Undying), but... omigosh, If I ever had it finished, it wouldn't be fucked up this much =) 0 Share this post Link to post
chilvence Posted October 26, 2003 Just allow it to inspire you.. then I can have more cool wierd maps. 0 Share this post Link to post
Scuba Steve Posted October 27, 2003 So... you're saying Cyb that the love I feel for you isn't mutual? 0 Share this post Link to post
Cyb Posted October 27, 2003 I don't like this ride, it's scary, I want off! 0 Share this post Link to post