Grazza Posted October 18, 2003 Since Nanami's demo site appears to have vanished, I have uploaded the seven Demo Recording Recommendations that I wrote for it to my own webpage. I've removed the images to save space, but all the substance is there. I'm also attaching DooMer 4ever's UV speedrun on Mines of Titan, which I found very impressive (and his textfile should be helpful for anyone wishing to push the time down further). AFAIK, this demo isn't currently available for download anywhere else. Recorded with Legacy; you can get the wad here or here. mines330.zip 0 Share this post Link to post
Grazza Posted October 18, 2003 Just testing what happens if there are two attachments in the same thread... This is a UV Max on motion.wad, which sargebaldy considers one of the worst maps ever, and that you need to cheat in order to reach the exit. Judge for yourself. ;) moti1628.zip 0 Share this post Link to post
myk Posted October 18, 2003 Yeah, there's certainly worse wads; it's just old-style sloppy. Plus, it's very old. The guy was asking for an LMP completing it on UV in the TXT. It came almost 10 years later but, heh, here it is. 0 Share this post Link to post
sargebaldy Posted November 2, 2003 hah, i'll have to check this out. i think there was more to it than sloppy, he actually added the titlepic in as a texture solely for the purpose of making that caco-pillar ;) i'm not sure if you've played this or not, but i'd like to see a run done on motion2.wad as well :) yes, i did make it :P EDIT: ugh, that was the biggest wasted 16 minutes of my life :P why did you hang around the red keydoor so damn long? i would have thought you could have left it a long time before you did :P 0 Share this post Link to post
Grazza Posted November 3, 2003 sargebaldy said:why did you hang around the red keydoor so damn long? i would have thought you could have left it a long time before you did :P I don't understand the question. There are (to say the least) plenty of times where I do lose time in that demo, but jamming myself in the red key doorway was, I thought, a pretty good idea, as it enabled me to rocket one baron without taking damage or losing much time. If you mean the big arena with all the pillars, I couldn't leave until all the monsters were dead (this was a Max run). I played motion2 (mostly out of morbid curiosity), but don't feel inclined to record anything on it. 0 Share this post Link to post
sargebaldy Posted November 3, 2003 oh, that was it (the second). watching you run around that terrible courtyard for so long probably game me brain damage :P 0 Share this post Link to post
DooMBoy Posted November 3, 2003 I recommend you attempt UV Maxes of Chris Hansen's Flay the Obscene series, that's something I'd like to see :) 0 Share this post Link to post
Opulent Posted November 3, 2003 maxs of at least one of the Flay maps is impossible because of the hidden "spawning" archviles. makes for a good map trick, but there will never be a demo for it. http://www.doomworld.com/sda/flay.htm http://www.doomworld.com/sda/flay1.htm good suggestion though, good maps for sure. 0 Share this post Link to post
Grazza Posted November 3, 2003 Note that the title of this thread relates to the name of the articles I wrote (see the first post in this thread), rather than it being an invitation to make suggestions for future demos. We should probably have a thread devoted to that though... 0 Share this post Link to post