Bruno Vergílio Posted November 12, 2003 Hey guys, I was thinking in the ML Collection. So, I got and idea, but I don´t know if you´ll agree with me. WHY DON´T WE MAKE A NEW COLLECTION: MASTER LEVELS II, ????!!!! So, what you think? We could make some, or select in the 3D GAMES ARCHIVE 21 DOOM II levels to put, but who wants to do this can post your WADs too. Send me coments, send me your opinions, and who wants to participate, send me messages in forum. THANKS IN ADVANCE!!!!!! 0 Share this post Link to post
Captain Red Posted November 13, 2003 ok, would they have to be vanilla doom maps, or could they be for any port? 0 Share this post Link to post
DooMBoy Posted November 13, 2003 IMO, they should be normal Doom2.exe levels, like the original master levels were. 0 Share this post Link to post
Bruno Vergílio Posted November 13, 2003 I agree with DOOMBOY. They Will be for the original DOOM2.EXE . And the WADs will be made by the creators of ML 2. So, who wants to help me with the work, post replies here... Thanks... 0 Share this post Link to post
NiGHTMARE Posted November 13, 2003 Sorry, but if you're sticking with the original .exe I really don't think you're going to get many volunteers. For the vast majority of us, the days of HOM and VPO are better left in the past. 0 Share this post Link to post
stoned Posted November 13, 2003 Even if the levels are vanilla doom maps, of course you can still play them with any source port you want. 0 Share this post Link to post
Bruno Vergílio Posted November 14, 2003 They will be first released for the original launcher. Then, you can play it with any port you want. Thanks... But hey, it´s only a project... 0 Share this post Link to post
EarthQuake Posted November 15, 2003 If they were not intended for the original .exe, I would never consider playing them. It's called the Master Levels for Doom, not the Master Levels for Zdoom. [edit]Btw, I nominate Addictiv.wad.[/edit] 0 Share this post Link to post
NiGHTMARE Posted November 16, 2003 EarthQuake said:If they were not intended for the original .exe, I would never consider playing them.And if they were not intended for a limitless port, most people would never consider making them. Once you go port, you never go back =P It really seems pretty pointless, because even if they were doom2.exe compatible, the vast majority of people would play them in a port anyway. So why place an incredibly restrictive limit which there is basically no point in? Especially when you're likely to get very few submissions anyway (sad but true). It's called the Master Levels for Doom, not the Master Levels for Zdoom.No-one mentioned ZDoom or any other specific port. Just make it any limitless port... although thinking about it, even if the levels used a maximum of Boom features, they'd still work in 95% of modern ports since the vast majroity of them are Boom compatible. 0 Share this post Link to post