bwidger Posted April 16, 2005 XWE noob askes: How do you go about taking textures/flats/skies out of wad files and tranfering them to maps using XWE? Is there a site or page that describes the process? 0 Share this post Link to post
bwidger Posted April 16, 2005 whoops, i guess this should be in the XWE section eh? srry. 0 Share this post Link to post
Xgthug Posted April 16, 2005 I had the same question in my other thread, but nobody answered me. I'm glad you posted this, but what would make it even better is if someone who knew would reply. 0 Share this post Link to post
bwidger Posted April 16, 2005 well, the thing is with me... i can use textures in like a pcsomething file but when it's in a .wad file i don't know how to take the pcsomething files out and into another map using XWE. 0 Share this post Link to post
Dutch Doomer Posted April 16, 2005 Heh don't you guys read the help files that comes with XWE. 0 Share this post Link to post
Xgthug Posted April 17, 2005 The help file is tiny, and it doesn't tell you how to add a BMP as a texture, or how to replace the sky texture. 0 Share this post Link to post
Scientist Posted April 18, 2005 Xgthug said:The help file is tiny, and it doesn't tell you how to add a BMP as a texture, or how to replace the sky texture. Replacing a sky texture Lets say you want to replace the sky texture from episode 1. In XWE it's called rsky1. *Make a new sky texture and call it "rsky1.gif" or "rsky1.bmp". You have to call it "rsky1" like the original. *Open your wad in XWE *click "entry" *Then choose either "replace" or "load" depending on whether or not your wad already contains an entry named "rsky1" You can extract files from a wad by selecting one, clicking "entry" and clicking "save as". 0 Share this post Link to post
Xgthug Posted April 18, 2005 When you click Save As on a texture, it doesn't save a BMP, it saves the whole texture file called lmp or whatever. How can you save just one texture, edit it, and replace it? Let's say the sky from Doom2... ? This is my first PWAD, by the way. I don't really know how the textures or patches work. 0 Share this post Link to post
Lobo Posted April 18, 2005 I know what you're doing wrong now. You want to save out the PATCHES not the Textures. -- A texture is made up of one or more patches. -- A patch is an actual image. You need to select the patch and do a Save As, then you'll be saving a bmp. 0 Share this post Link to post
psyren Posted April 25, 2005 This is a decent XWE tutorial made by Scarekrowe. http://www.freewebs.com/wadsayer/xwe.htm People who write programs are different than those of us that use them, so most help files are crap we can't understand. Don't blame Csabo! Thank him! for the awesome piece of free and very useful software! 0 Share this post Link to post
Lüt Posted April 27, 2005 bwidger said:whoops, i guess this should be in the XWE section eh? srry. No problem; easily rectified. *boots thread across forum index* 0 Share this post Link to post
Csabo Posted May 1, 2005 The help file/documentation could be better. Scarekrowe's is a nice one, but it's a bit outdated now: i.e. to import sprites, you don't need to do all that anymore, just double-click Sprites at the bottom and select your images. It loads them all and adds S_START/S_END. Same for patches, except that not only adds the markers, but also adds the entry to PNAMES and creates a TEXTURE. I suspect that a lot of the problems re: using XWE come from not knowing the Doom part of things, e.g. how to name a sprite so that it shows up, etc.; not actually about how to use XWE itself. There are a lot of good documentation on Wad editing in general. Anyways, if anyone has questions, use this forum, I'm here. 0 Share this post Link to post