Quasar Posted May 27, 2005 Chex Quest III will be opening for participation by mappers this weekend. Those interested will need the newest version of Eternity, and should leave a message here or email me at haleyjd@hotmail.com. The development package will be available via a passworded zip file, the location of which will be disclosed to team members individually. Eternity development will continue during CQIII mapping, giving the opportunity for any feature requests generated by the project to be implemented immediately. The minimum goal for this project is ten maps. Let's see if this project with its realistic expectations can succeed where so many others have failed. Update for 6/06/05: Current Team Members Assmaster (graphics, mapping) Danarchy (mapping) Joe (mapping) Kaiser (mapping, script support) SargeBaldy (mapping) SoM (tech support) 0 Share this post Link to post
Edward Posted June 1, 2005 Let me play CQ 1 and 2, check my calendar, and get back to you. Please note my interest. 0 Share this post Link to post
Quasar Posted June 1, 2005 The Chex Quest III preview site has been updated with some information about the secretive final boss. You can view his description directly at this address: http://www.doomworld.com/eternity/cq3/e-ultimus.html 0 Share this post Link to post
Kaiser Posted June 1, 2005 Sign me up. I can do the mapping and additional coding. Also note that I am very interested in this project now. 0 Share this post Link to post
NiGHTMARE Posted June 1, 2005 Quasar said:The Chex Quest III preview site has been updated with some information about the secretive final boss. You can view his description directly at this address: http://www.doomworld.com/eternity/cq3/e-ultimus.html It looks a modified version of a creature from one of the Eye of the Beholder games. Am I right? :) 0 Share this post Link to post
Quasar Posted June 2, 2005 Not quite. Actually his sprite originates from another DOOM project, which one I will leave up to people to discover on their own if they wish. His appearance will be modified somewhat from the original, however, and none of his AI will be the same ;) PS, we do have permission to use the sprite :) 0 Share this post Link to post
Quasar Posted June 2, 2005 Not unless that skin comes from the same place this sprite originally came from. I haven't seen it so I don't know :) 0 Share this post Link to post
Manc Posted June 2, 2005 Quasar said:Not unless that skin comes from the same place this sprite originally came from. I haven't seen it so I don't know :) No the Ultimus skin is made from scratch :/ 0 Share this post Link to post
Quasar Posted June 5, 2005 New CQIII Screenshots These shots are from various stages of development. The last few show some early scenes from the startmap, which I have begun editing recently. I apologize in advance for the differing gamma levels. I have to play with gamma 3 or 4 on my dark monitor and sometimes I forget to turn it off first :P Burned by a fire object: http://www.doomworld.com/eternity/cq3/shots/cqfire.png ChexWarrior and ChexBuddy: http://www.doomworld.com/eternity/cq3/shots/cw_and_buddy.png Title Screen: http://www.doomworld.com/eternity/cq3/shots/title.png Zorched by an explosive Cylinder: http://www.doomworld.com/eternity/cq3/shots/zorched.png Menu with new M_DOOM Graphic: http://www.doomworld.com/eternity/cq3/shots/menu.png Startmap Scenes: http://www.doomworld.com/eternity/cq3/shots/startmap1.png http://www.doomworld.com/eternity/cq3/shots/startmap2.png 0 Share this post Link to post
Veddge Posted June 6, 2005 How will Chex Quest 3 be different from the last two? Will it take advantage of Eternity's features and portals? The screenshots just aren't real impressive right now. 0 Share this post Link to post
Quasar Posted June 6, 2005 Yes, CQIII will use Eternity features. Most of those screenshots are not even of CQIII maps; they are of the original Chex Quest, which is still inside the resource wad for testing purposes. The startmap is in its infancy right now, it's just two rooms. It will soon have significant scripting work, including dialogue with various IGFC characters you can meet, and even with ChexBuddy. Portals and 3DMidTex may be employed, but they will not be abused -- ie, we're not going to just throw them in everywhere, even in places that just aren't appropriate. I'm considering putting some windows into that hangar though that may look out onto a portal, since that hangar isn't in the IGFC bunker -- you have to take the teleporter inside to get to the bunker, which is deep beneath Chex City, which is a smouldering wreck. 0 Share this post Link to post
StoneyDumples Posted June 7, 2005 NiGHTMARE said:It looks a modified version of a creature from one of the Eye of the Beholder games. Am I right? :) It's from the Ghostbusters MOD! 0 Share this post Link to post
Quasar Posted June 15, 2005 StoneyDumples is correct, although he knew that because I said so on the Chex Quest forums ;) I'd like to clear up a little issue. The currently unnamed enemy with the scientific classification of Flemoidus ultimus is NOT based upon or making reference to the Ultimus character in Skulltag, of which I was not even aware until as of late. Scuba Steve has given us permission to use this sprite (with modifications) until/unless he provides an alternate design, which is a possibility. He assures me the sprite is not a derivative of anyone else's work, despite a couple of vague similarities in head and eye shape (none of which are even close to exact when the sprites are examined with magnification). Now, for a progress report: Joe is working on a superb map set in the market district of Chex City. No shots are available yet, but I anticipate being able to release some soon. Progress on the startmap continues, although at a very slow pace right now, as I'm busy getting ready to release Eternity 3.33.01 and update the developer distribution for CQIII with some fixes, new items, and new textures. 0 Share this post Link to post
Amaster Posted June 15, 2005 Yeah the project is somewhat unique in that it aims to be "rated E". No gre or anything. Oddly I fnid this idea kind of attractive. Of course, this will also be a nice opportunity to show off what EE can do ;) Quasar post screenshots of stuff! 0 Share this post Link to post
Quasar Posted June 15, 2005 Here's a screenshot of a couple of our new NPC characters, whom you will meet early on: http://www.doomworld.com/eternity/cq3/shots/chip_and_honeybun.png On the left you will see Chip Cheerio, and on the right, Cmdr. HoneyBun, who is one of the IGFC military leaders (complete with chocolate frosting!) 0 Share this post Link to post
Quasar Posted June 16, 2005 Here's a shot of another NPC, the Chex Soldier. These guys will appear in various places. They have a zorcher, but they're not very good at using it. They wander around the map completely at random using a new AI codepointer called RandomWalk. http://www.doomworld.com/eternity/cq3/shots/chex_soldier.png 0 Share this post Link to post
rrppo Posted July 21, 2006 Hey, is this project still active, or has it been discontinued? 0 Share this post Link to post
Quasar Posted July 21, 2006 I think it's pretty obvious that it's stalled out. Joe's the only one doing any work on it right now. As with Eternity TC, pretty much the entire mapping team quit after the first week. 0 Share this post Link to post
Scuba Steve Posted July 21, 2006 And that's different from any mod team? 0 Share this post Link to post
Gez Posted May 23, 2009 Does this thread still need to be pinned? That project has been dead for years and in the mean time a Digital Café veteran has developed and released an official Chex Quest 3... 0 Share this post Link to post