casper Posted June 29, 2001 is there anybody outthere who needs a story in a map? is a story important? >>>>>>>><<<<<<<<<<<<>>>>>>>>>>>>>><<<<<<<<<<<<>>>>>> 0 Share this post Link to post
Liam Posted June 29, 2001 You don't need one. It doesn't really enhance the gameplay. Still, if it is a megawad/TC you're making, it would be best to have one. 0 Share this post Link to post
Zaldron Posted June 29, 2001 You don't need storylines, but you gotta get yourself a theme for the level. I don't really care who I am, or why am I there. But if I'm in a military base, I wanna see computer labs, guard houses, living quarters, recreation rooms, armories, baths, etc etc. There's a lot of difference between a level, and a random assortment of rooms. 0 Share this post Link to post
Liam Posted June 29, 2001 You don't need storylines, but you gotta get yourself a theme for the level. I don't really care who I am, or why am I there. But if I'm in a military base, I wanna see computer labs, guard houses, living quarters, recreation rooms, armories, baths, etc etc. There's a lot of difference between a level, and a random assortment of rooms. Well, you do have hell maps. Those are fun to make because nobody has been there or have an idea of it so nobody can go: HEY! This doesn't feel like a hell map! I'm doing a few doom2 maps right now and then I'm going to tackle a replacement for "inferno". 0 Share this post Link to post
Zaldron Posted June 29, 2001 But you always follow some sense for Hell. Just take a look at the levels you're making. Everything's in the right place, no matter if it's and outdoor lava crater or a macabre gothic castle. 0 Share this post Link to post
MACVILWHORE Posted June 29, 2001 Just one that tells you how ya got there and why, BUT GOOD GAMEPLAY, WE NEED GOOD GAMEPLAY PEOPLE, THAT "IS" WHAT matters doesn't it? 0 Share this post Link to post
Doom-Child Posted June 29, 2001 Personally, I prefer a level that incorporates whatever story it has into the level (like that Trust ZDoom TC from a couple of months ago). I'm big into the immersion quality of gaming (I lose track of time when I play Q3 or HL), and I think a story really helps push that along. However, as always, gameplay is essential. And layouts that don't suck are good too. DC 0 Share this post Link to post
pilottobombadier Posted June 29, 2001 Yeah, gameplay is numero uno, regardless of what the story is. If the level doesn't play out the way you, the player need it to, it'll suck. I've personally played a quite a few levels that were considered "the best", but I didnt' like 'em. I prefer the slaughter to puzzles and adventures. It kinda lowers the boiling on the blood when you got godmode all weapons, and a million and a half critters placed JUST right. 0 Share this post Link to post
Liam Posted June 29, 2001 I prefer the slaughter to puzzles and adventures. Keeping the doom tradition alive! 0 Share this post Link to post