PhilibusMo Posted October 25, 2009 When importing a PNG into XWE, is it possible to stop it converting it to the Doom Pallette as I have been lead to believe that PNGs when used in sourceports that support them allow full colour (that is not in the doom pallette). 0 Share this post Link to post
PhilibusMo Posted October 25, 2009 which ports are PNG compatible with? 0 Share this post Link to post
GreyGhost Posted October 25, 2009 Apart from GZDoom and Skulltag (already mentioned in another thread) there's Doomsday Engine, Vavoom, DelphiDoom and Risen3D. EDIT - Don't know for sure if all of them support PNG's in wads. 0 Share this post Link to post