Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
audiodef

Sargeant Lame-O

Recommended Posts

I just had the boss battle with Sgt. Kelly. Am I the only one who thinks it was totally lame and gimmicky? The whole diversion to find Sarge feels like a stretch, where the developers said "We gotta make this a little longer somehow" and this was their answer.

"I can smell your fear."

No, bub, I just farted.

Puh-leeze.

Share this post


Link to post

The whole game is a diversion.

But yeah, Sarge sucked and was a shitty boss, alot of the bosses lacked in my opinion.

Share this post


Link to post

And then there is the fact that if you stand in place at the beginning of the scene, Sarge is on a loop. They should have at least put a few random number generators into his subroutine to get him to do something different every so often.

Ha ha ha! Turn, point, shoot, drive by. Repeat.

What about the treadmill he was surgically attached to? Did he plead with the master demon to be attached to wheels because he was too lazy to walk? There should be a hack that makes Sarge say "Medicare paid for my Scooter(tm)!"

Share this post


Link to post

Yes, he's tacky. They wasted an excellent spiderdemon opportunity by placing an unoriginal Quake 2 supertank w/ BFG instead.

Share this post


Link to post

Oh, they didn't do anything wrong. But the whole Sarge boss battle was actually pretty funny. "Ha ha ha!" *spins*

Share this post


Link to post
printz said:

Yes, he's tacky. They wasted an excellent spiderdemon opportunity by placing an unoriginal Quake 2 supertank w/ BFG instead.


Another spiderdemon would have been way more unoriginal than this nod to the Quake universe.

I enjoyed the Sabaoth fight, but I don´t liked that part of the story with Sarge turning evil and so on.

Share this post


Link to post

An idea I just had now, maybe just fighting a superposessed still-human sarge would have been better. All other bosses are big monsters, a speedy (with hell-sprinting, heh) heavily armed dude might have been a neat change.

Share this post


Link to post
suicidal pencil said:

I don't care that he's a tacky boss, I'm just glad I got to shut him up.


++! "Heh heh heh!" *pops another wheelie and goes around again*

Share this post


Link to post
phi108 said:

An idea I just had now, maybe just fighting a superposessed still-human sarge would have been better. All other bosses are big monsters, a speedy (with hell-sprinting, heh) heavily armed dude might have been a neat change.


I second that.

Share this post


Link to post

Like a bot?

Give him some creepy uncanny powers, so he wouldn't appear just like a bot.

Share this post


Link to post
printz said:

Like a bot?

Give him some creepy uncanny powers, so he wouldn't appear just like a bot.


His laugh causes your brain to melt, or he barks orders and every time he says "marine", fire shoots from his eyes at you.

Share this post


Link to post

I dunno, although an Arachnotron fight in a larger arena without deathpits would probably have been better, I thought Sarge was quite funny and I liked the way he suddenly had demonic tank-treads. (maybe the original plan was to give him robot spider legs?)

Share this post


Link to post

Give him Penguin's voice and make him say "I've played this stinking character like a harp from hell! Heh heh heh!"

Share this post


Link to post

I thought it was badass in a way. In a waaaay. I like some of the quotes...

"Your duty has always been to diee sooooldieeer!"

Also if you save up the soul cube for him he dies in like 2 rockets after that. Ridiculous...

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×