Cire Posted May 25, 2011 Can anyone recommend any PWADs with rain effects or forests? 0 Share this post Link to post
Du Mhan Yhu Posted May 25, 2011 I want to say some maps in Armadosia have some rain effects IIRC. As outside effects not anything you can walk in though. 0 Share this post Link to post
Megamur Posted May 26, 2011 I actually wanted to make one, but I have no idea how convincing rain (that you can actually go out in) could be done. 0 Share this post Link to post
Grazza Posted May 26, 2011 Rain effect: TVR! maps 02 and 18, Icarus map19, S.Q.W.I.R.E.L. (the oil rig map), and no doubt others. Forests: many, including Grove, Skyewood and Real. 0 Share this post Link to post
Daiyu_Xiaoxiang Posted May 26, 2011 For forests, Deus Vult 2 should be good. There's one map there with a Japanese structure, forget which map it is. 0 Share this post Link to post
Chopkinsca Posted May 26, 2011 If I recall correctly, Phocas Island 2 had some sort of forest in it. 0 Share this post Link to post
evocalvin Posted May 26, 2011 http://www.doomworld.com/idgames/index.php?id=15952 Elysion by Death-Destiny, has the rain effect pretty cool level. 0 Share this post Link to post
Cire Posted May 26, 2011 Thanks everyone for the suggestions so far. :) Urban Brawl: Action Doom 2 also have a nice looking forest, although it's an IWAD (although technically a PWAD I think since it has the PWAD tag.) it's absolutly worth mentioning imo. 0 Share this post Link to post
PRIMEVAL Posted May 26, 2011 PainisForest or whatever it's called has a decent forest in it. Kinda of a scary mod. 0 Share this post Link to post
Varis Alpha Posted May 26, 2011 Equinox has a nice rain effect on map 03, although it's only seen in the very beginning of the stage, outside the windows (where you can't get out to) 0 Share this post Link to post
deathbringer Posted May 26, 2011 The old Ghostbusters Doom had rain on one map too, acheieved with sprites. Of course the limitations of those days meant that the "rain" was only 128-ish units tall and would "turn around" as you moved. Still in some locations, looking in some directions and when standing still it looked very good. Today ways to go about it might be to have lots of two-sided walk-through textures with "rain" on them that scroll downwards. Though this would break up your outdoor areas into loads of tiny pieces. There's probably also a way to make a generator that randomly and rapidly shoots drops downards with lots of varied offsets. This would have a bit of a performance hit on older machines though. Finally some ports may possibly have ways to shoot objects out of flats. Not sure about that though. 0 Share this post Link to post
The Ultimate DooMer Posted May 27, 2011 What a bunch of weird lookin' trees. (in some maps, rain too in map 20 of the latter) 0 Share this post Link to post
EarthQuake Posted May 27, 2011 Here is an example of a sector-based tree. The entire thing is largely dependent on custom textures, as you'll need a a texture on the outer top wall to blend in with a dark/black sky, and some vines hanging in concentric shapes that match the rest of the "leaves". This one uses only about 40 linedefs, so it's entirely possible to make a small forest using sector-based trees like this. Just don't copy and paste the same tree, though. Actually put some effort into the variety to make it more believable. While I've experimented with all sorts of tree types, I find that the willow-like trees look the best and are the easiest to make. You can also merge them together to make little clusters of trees, which looks even better than ones that stand alone. 0 Share this post Link to post
Chopkinsca Posted May 27, 2011 http://i860.photobucket.com/albums/ab165/boatshow515/Phocas2/forest.png As for rain effects, one of the Phocas2 bosses summons a storm cloud with acid rain. This attack could be generalized to be used as regular rain. It uses a_jumpifcloser so it only spawns rain that is close to the player to reduce lag. 0 Share this post Link to post
Cire Posted June 7, 2011 Cool. This'll keep me entertained for a while :) 0 Share this post Link to post