casual speedrun, 1:59
prboom+ 22.214.171.124, haven't gotten around to installing 126.96.36.199 yet (yes I am that lazy).
Constructive criticism follows:
Since it's your first map, I'm not going to pick apart every little thing that is wrong, but the biggest issue I think you currently have is texture use. A lot of the textures you use, do not pattern well, like the tortured faces, animated fires, and so on - you can see harsh lines where the texture ends. These textures are more intended for special effects in small areas, not plastered on a wall thousands of units tall/long.
In the second room you have a very deep pit with enemies in it. This is very frustrating from a demo recording standpoint, since the enemies in Doom are infinitely tall, they block the player from jumping. If it was possible to see (and thus shoot) the demons in the pit, by making the pit much more shallow, it'd be better (but still annoying).
I couldn't figure out any of the secrets, so I was limited to shotgun the whole time.
Currently, enemies are mostly all confined to the one little area they're placed in, either because of the width of the door/hallway prevents them from leaving, or a large height difference blocks them. Gameplay would be more interesting if the enemies were able to travel between rooms better.
The gameplay in the final room was good, I thought. I liked how you sortof have to make a choice between which weapon you want, and you have limited time to do so because of all the nasty crossfire. If you try to get all 4 platforms during the fight, you will be punished :-D
So yeah, the main suggestions I have going in to your next map is: try to use textures that have seamless patterns, make it easier for enemies to move around and into other rooms, and be aware of Doom's infinitely-tall-enemies especially when designing pits/puzzles involving jumping. There are other problems but it's easier to tackle things in smaller chunks ;-)
edit: the "bs" in the filename refers to my initials, not an abbreviation of a certain phrase heh.
This has been downloaded 32 time(s).