tatsurdcacocaco
Member
Posts: 601
Registered: 0708 
Qaatar said:
Do rockets always do 160 points of damage if it's a direct hit?
No, rockets always do near 128 points damage if it's direct hit because the monster receive the blast damage in zero range. In addition, the monster take 20  160 point damage randomly. Qaatar said:
Also, the doom2.net weapon damage calculations by George Bell only provide a few ratios regarding a couple of scenarios, and no exact calculations of percentages and damage. For example, the 1 in 5 million for the ssg is completely wrong in vanilla, as the ssg can never do 300 damage in the pseudorng.
I just calculate a theoretical value. About SSG, one pellet has 5, 10, or 15 point damage, so the maximum damage is 15 and the probability is 1/3. The probability that all pellets have 15 point damage is the 20th power of 1/3. The answer is 1/3486784401. However, the probability of one rocket has the maximum direct hit damage is only 1/8. Like I said, SSG's damage is stable but RL's isn't stable. For example, even if 250 over damage happen continuously and you can kill the vile with 3 rockets, it is not a very rare case, unlike SSG. Also, it means that the probability that one rocket has the minimum direct hit damage is 1/8. The damage is 20 (+ near 128 point blast damage), so you might be able not to kill a demon. If you doubt it, you should try this wad. Qaatar said:
the pseudorng for the launcher must have a greater average damage calculator than the ssg
As a result, it is wrong. The damage of RL is only uncertain.
Last edited by tatsurdcacocaco on Jun 15 2010 at 19:18
