Some news from my corner; with Truedude's permission, I revamped some areas in "Pumping Station", added more monsters and polished up it's visuals, also added some detail to make the scenes look more striking while staying true to his original vision and still keeping the old school feel his map had.
Chris Hansen's Map34 is perfect, I can't think of anything that I'd change about it, don't have the authors permission anyway. hehe. A slow atmospheric midi would definitely fit this one.
Thanks for the map Phil, I'll check it out once I have the time.
I got a friend who can do a cool titlepic for us. I'll try find a way to get the level names to display in the automap as well as the intermission screen.
Purist, I'm a huge fan of your Piss Factory, however I remember alot of areas being wayyyy too dark, the lack of brightness gave me a painful headache. I need to give it another run and will pm my thoughts if I feel it needs improvement in other areas as well, however, I do remember it being a killer map with a clever progression and good gameplay.
I will place the extra maps so that they fit in thematically, as well as fitting gameplay wise, my map might fit between Pumping Station and Impboy's Rehabilitated Warehouse, either that or I place it alongside Darkreavers base map near the end. I personally think there's nothing wrong with adding a few extra maps if the quality is up to par with the rest of the episode. The extra maps will also give people a reason to actually check out the re-release, IMO. Your more than welcome to build another map for this, there isn't a deadline anytime soon, so don't worry. :)
Okay, and speaking of theme consistency, I suggest we make it so the base maps use a white cloudy sky, similar to that of E2 of Pcorf project. As that color looks like it fits all the base maps we have here. While the 2 hellish maps at the end have a common red sky.
Also, does Impboy post on this forum? I'd like to know of his thoughts about this, and he's welcome to contribute a new map as well.
And no, I don't really care for having exactly 11, 20 or 32 maps. While it's neat to have an episode, going a few maps over 11 isn't a big deal, aslong as the extra maps add value.
Last edited by DeathevokatioN on Aug 1 2011 at 23:51