Only if you're using a crappy 'net connection :) And if that's the case, there's a good chance doom2.exe will be lagged as well anyway.
-Lag is horrible
Depends what you mean by "true Doom". By some peoples' defintions, Doom 2 is technically not "true Doom" either. Other people may well say that no version of doom.exe newer than v1.0 is "true Doom". Then others could even argue that "true Doom" is actually what was intended when Tom Hall created the Doom Bible, so in reality there is no such thing as "true Doom" :)
-It isn't true DooM
Correction, some ports "screw up" map01. Many ports (e.g. ZDoom) have options you can set that turn back on the old doom(2).exe bugs such as wall running, silent BFG, etc.
-All ports screw up Map1, they love doin that
Besides, whether they "screw it up" or not depends on how obsessed you are with having such "features" identical to how they are in the original .exe (and if you are, why not simply stick with the original .exe?). A lot of people aren't bothered by it at all.
Are you referring to mouselook? If so, guess what? You can *gasp* not use it! ZDoom and a few other ports even lets mappers disable it (and jumping) by default in their levels.
So what? As long as they aren't immature little kiddies such as you get on Counter-Strike and the like (and the vast majority of them aren't - in fact I suspect a large proportion of CS players have never even heard of the original Doom), what's the problem?
-More newbies around
I'm actually only aware of one hack for any source port, whereas there are tonnes of hacks available for the original .exe
-More hackers around
Because Doom is an completely different game than either of these two, even with mouselook. Where are the Doom levels, textures, sound effects, music, weapons, enemies, etc in Quake and CS? Answer: they're not there. Besides this, the Doom community is full of some of the nicest people around. I don't know much about the Quake community, but the CS community is generally a bunch of immature "1337-speak" pre-teens. Also, the problem you raised of hackers (which as I said thankfully seems to be a pretty non-existant one) is a major one in the case of CS.
Graf Zahl: most people who are here dont really care about mouselook etc, if they do, why they dont go play Quake and Counter Strike is beyond me :)
A more relevant (but similar) question is why anyone who believes Doom should remain exactly the way it was in 1993 (which IMHO would have killed the community by now) would want to play anything other than the original .exe . The only answer I can think of is that most people prefer the ports, meaning there's hardly anyone the original .exe lovers can play against in DM if they stick with doom(2).exe ;)
As I said, all the Doom levels, enemies, weapons, etc are all still present in all the ports in their original states, so no. Even if certain ports do create a "different game", I (and probably many others) would say that it's by far a better one.
DooM has a feel that people like for a reason, and ports seem to change that feel and make it a completely different game.
Doom(2).exe is almost a decade old, and it was far from being perfect at the time (otherwise it would have scored 100% in every magazine in existence, there would be no need for any add-on levels let alone any ports, and literally everyone would still be playing it!). Don't you think it really needs a few improvements by now?
RTC-3057: The future of DOOM.
3057 reasons to keep dooming.
Paradox: The gateways have re-opened. But this time it isn't hellspawn who've come through...
Last edited by NiGHTMARE on Jun 17 2003 at 14:19