Question about Zdoom.

i KNOW there is a way to do it.. but is there ANY way I can disable the gui weapon sprites? I wanna take screenshots of the levels and not have the weapons in the way.

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there are deh patches that have invisible weapon sprites if you're really hardcore.

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If you could, could you link me to a deh patch without the sprites? Im just lazy... or is there other source ports that can disable the gui sprites..

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ZDoomGL can disable weapon sprites IIRC. I dont remember the exact command though. Just look though the ini for something like "draw_weapon" or something like that.

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Yes.

Hey! What would happen if I put a normal sprite in for a weapons sprite? I could put the 5-view of a Cyberdemon firing for the rocket launcher! Wow, that's really dumb!

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For nice clean screen shots, type the following at the console

screenshot_quiet 1

r_drawplayersprites 0


The first command switches off the "screenshot" message, so it won't appear in your shots if you take a load close to each other.

The second hides the player weapons.


screenshot_quiet 0

r_drawplayersprites 1

Puts things back how they were.

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You can put that all together in a single command can't you? With Legacy I just have it bound to a single key press. Makes taking screenies much easier and nicer.

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Rellik said:

You can put that all together in a single command can't you? With Legacy I just have it bound to a single key press. Makes taking screenies much easier and nicer.

Or you can just do it the way I have for the past long while; Use an Invisable Skin and put on Chasecam :P

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Rellik said:

You can put that all together in a single command can't you? With Legacy I just have it bound to a single key press. Makes taking screenies much easier and nicer.

Yes, that's possible. to use the p key to take screenshots type the following in the console:

bind p "screenshot_quiet 1; r_drawplayersprites 0; screenshot; r_drawplayersprites 1"

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Enjay said:

For nice clean screen shots, type the following at the console

screenshot_quiet 1

r_drawplayersprites 0


The first command switches off the "screenshot" message, so it won't appear in your shots if you take a load close to each other.

The second hides the player weapons.


screenshot_quiet 0

r_drawplayersprites 1

Puts things back how they were.


thats for zdoom, right?

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