Sorry if this post was already replied to, I kinda skimmed the last three pages of posts :)
Ever think that perhaps there's a very good reason for that? (i.e. because it's such a great port =P)
Holy moses my friend was right about you guys loving Zdoom.
Err, actually it seems what you don't know about is ZDoom's features :)
What you guys dont know about is the features
ZDoom does support huge textures, though not as high as this (2048x2048 I think), but you don't really need anything higher than that anyway; AFAIK not even Doom 3 will have 4096x4096 textures ;)
Like textures up to 4096*4096 pixels
Oh yeah, and the huge textures in ZDoom can regular textures (i.e. it's 2048 units tall in-game) as well as hi res.
ZDoom does have these. Damn nice feature it is too :)
hi res sprites
ROFL, ZDoom has had this for years upon years upon years. It may well even have been in the first ever publically released version. ZDoom also supports MOD/S3M/IT/XM, OGG, etc... and OGG can even be used for sound effects.
mp3 music support
Most other ports worth their salt support at least a few of these too (and any that uses FMOD like ZDoom will support them all).
ZDoom has it (again thanks - I think - to FMOD. Admittedly it isn't all that great compared to the EAX system in certain games (Thief 2 has the best EAX system I've heard so far :)), but it can apparently be used by clever level designers for some interesting effects.
No, but ZDoom is a software graphics port, not a hardware one. A near future version of ZDoomGL will have them though (and the old crappy, pre-Timmie versions had them too ;)).
Not quite sure what you mean here. ZDoom has all kinds of nifty lighting effects (like phased lighting sequences), and the most recent versions has the incredibly useful 3D lights (which means you can now light stuff on the z axis (up/down) as well as x/y (west/east and north/south). Also, unlike the original .exe and most ports, there is a noticeable difference in light increases of less than 16 (though JDoom probably has this too).
I have no idea what you mean by this. Mouselook maybe? If so yeah, mouselook is difficult to do well in a sprite-based game.
better 3d view
Since ZDaemon is based on ZDoom, I'm guessing they have the same jump. Whether JDOom's is better is debatable.
better Jump than zdaemon
Oh dear. You're listing something that changes Doom's gameplay as good. BAD idea! ;)
good air movement
You mean models that emit lights? Since ZDoom doesn't have models, you're right here. I agree it's quite a cool feature :)
As I said ZDoom is a software port, and so obviously does not have any nifty 3D graphics effects. I believe ZDoomGL has them though.
anisotropic texture filthering
Err, 95% of the ports in existence have this (nowadays at least ;) ).
detail wad support
As far as I know ZDoom doesn't have either of these, but they're not really that great anyway; you see the titlepic for what, a few seconds? And most people play fullscreen so never see the status bar anyway.
Hi res titlepic, hudbar etc
I think EDGE and Eternity both have hi res titlepic support, although I may very well be wrong.
No way! ZDoom has more options than any other port I've ever played! It even has a 'compatability' menu for those old skool purist folks :)
Good option panel
Now how about these, in pretty much random order:
support for 99.99% of all Boom features, almost complete Heretic and Hexen support, basic Strife support, basic Build engine support, player skins and sounds, quite possibly more console commands than any other port, zooming, ACS scripting (which can be as basic or as advanced as the scripter wants), extra DeHackEd flags (e.g. FLOATBOB, BOUNCE) + codepointers (e.g. Detonate, SetReflective,) + other DeHackEd related goodness (like multiple levels of translucency and different rendering styles), particle fountains, slopes, onscreen messages which say whatever you want them to (which even allows conversations), cameras (which mean cutscenes are entirely possible), terrain sounds (splashes, footsteps, etc), ambient sounds (and support for a near infinite number of them), the ability to add new creature and player death types (burning and freezing), support for a near infinte number of creature, weapon, door, lift, etc sounds, support for a near infinite number of decorations (which even allow decorations you can damage and break), support for a near infinite number of projectile sprites, the ability to set certain properties for individual monsters (e.g. hitpoints), support for a near infinite numbers of levels in one wad, level hubs, PolyObjects, 3D lights, uncapped framerate, creatures that target both the player and other creatures, friendly creatures, friendly marines that can be placed just like any other creature and can each have unique skins...
I could go on but I'll stop now because that looks like one of those pages that deliberately targets search engines or something :) And yeah, I know a lot of these are in other ports too, but (besides other ZDoom based ports, obviously) no port has all of these.
RTC-3057: The future of DOOM.
3057 reasons to keep dooming.
Paradox: The gateways have re-opened. But this time it isn't hellspawn who've come through...
Last edited by NiGHTMARE on Jul 11 2003 at 12:32