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[name_withheld]

Transparency Problems In Doom Legacy

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I'm currently trying to add windows to a map using Doom Builder, and every time I test the map the windows are solid. I'm using the create floor (transparent) linedef tag and it's just a solid wall.

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Linedef transparency works in the software renderer by default, but if you're using OpenGL, you have to enable it manually because it's a bit experimental.

Open the console and type:

gr_transwall 1

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