[name_withheld] Posted December 18, 2007 I'm currently trying to add windows to a map using Doom Builder, and every time I test the map the windows are solid. I'm using the create floor (transparent) linedef tag and it's just a solid wall. 0 Share this post Link to post
DooMAD Posted December 18, 2007 Linedef transparency works in the software renderer by default, but if you're using OpenGL, you have to enable it manually because it's a bit experimental. Open the console and type: gr_transwall 1 0 Share this post Link to post