Mancubus
User Control Panel | Member List | FAQ | Privacy Policy | Blogs | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Source Ports > Doom Classic iOS: Resolution and Music?
 
Author
All times are GMT. The time now is 22:06. Post New Thread    Post A Reply
Badboy
Junior Member


Posts: 139
Registered: 09-12


i want to know what internal resolution doom classics uses on ios devices, i have an ipod. the picture is sharp and clear, i see big room depth in E3M5 like i use some kind of 3d glasses.

when i do ipod screenshots it gives out .png, 960x640, ca. 500-1000 KB. but i guess its not the internal resolution.

about the music, how does it work. is it an emulation of some kind?

Old Post Nov 7 2012 11:45 #
Badboy is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Graf Zahl
Won the popularity contest


Posts: 9109
Registered: 01-03



Badboy said:
i have an ipod.

What kind of iPod? Since they come in different sizes the name alone doesn't mean much.


Badboy said:
when i do ipod screenshots it gives out .png, 960x640, ca. 500-1000 KB. but i guess its not the internal resolution.


It should use native screen resolution. The renderer is OpenGL based so doing some intermediate scaling makes no sense.

Old Post Nov 7 2012 15:02 #
Graf Zahl is online now || Blog || PM || Post History || Add Buddy IP || Edit || Quote
All times are GMT. The time now is 22:06. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Source Ports > Doom Classic iOS: Resolution and Music?

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by vBulletin
Copyright vBulletin Solutions, Inc.