Changing the alternate hud in gzdoom

Like the title says, is it possible to change the alternate hud in gzdoom? I would really like to turn off the weapons that are shown on the right side of the screen but I can't seem to find an option for it. If possible, all I want to be able to see is the health, ammo, and keys.

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There is no blanket option to hide weapons.

What you can do is use the ALTHUDCF lump to define a blank icon (TNT1A0 maybe?) for all weapons. Create a small file named althudcf.txt, write that code in it, and add it to your autoload.

But of course, the drawback is that this won't work with modded weapons.

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You don't actually have to specify an invisible graphic. Empty quotes does the job.

e.g.
Pistol ""

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Thanks for the help. I got it to work by following Enjay's post. The only issue I have right now is getting the icon for the bfg to go away. I currently have tried bfg "", BFG "", and Bfg "" but none of these have made it disappear. Any idea what I should be putting down for the bfg?

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Blue Shadow said:

As a class, it's called BFG9000, not just BFG. So try that.


Not entirely sure why I didn't think about that but it worked. Thanks!


I do have another question since it doesn't work for modded weapons. Does it not work because the modded weapons are under a different named class? If not, does that mean it impossible to get this to work with modded weapons?

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Larzuk said:

I do have another question since it doesn't work for modded weapons. Does it not work because the modded weapons are under a different named class? If not, does that mean it impossible to get this to work with modded weapons?

Modded weapons do have different names from default ones; all this means, though, is that you'll need to make a new "patch" for every mod you intend to use with it.

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WildWeasel said:

Modded weapons do have different names from default ones; all this means, though, is that you'll need to make a new "patch" for every mod you intend to use with it.


It only takes a minute or two to type it out so that doesn't really bother me. How would I go about searching and finding what the classes are for modded weapons?

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You can look at the mod's DECORATE lumps.

Alternatively, you can load the mod and type in the console "dumpclasses weapon" and you'll get a list of all weapons known by the engine. (This will include all the vanilla Doom, Heretic, Hexen, and Strife weapons in addition to the mod's weapons though.)

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