Thx for your thorough input.
Well, I gave this a shot with Double Impact, ran through the maps pacifist-style and all of them seem to work.
However, the floppy disk icon seems a little overused, I'm afraid. I admit it's been ages since the last time I played Doom in DOS (certainly over ten years), and I might not remember it "photographically", but...
Unfortunately, it's more of an annoyance than a pang of nostalgia. I get it literally all the time when I play through a map, at least with dbimpact.wad. If my memory serves me right, it didn't work that way in DOS Doom. I played it on a 386 years ago, and I remember it had to load every map in, like, two minutes or so, but the floppy disk rarely showed when actually playing. Then, I used DOSBox for Doom (and plenty of other games) for over half a decade, and it was pretty similar. The floppy flashed shortly after loading up the game, but almost never during my play. Even with wads like Hell Revealed, which consumed more CPU resources (none of my computers are able to emulate anything better than a 486 with DOSBox), the floppy rarely showed when playing (basically never)! I did a quick research, that is, watched a couple of YouTube videos showing Doom in DOSBox and the disk icon never behaved the way it's doing right now.
Well, maybe the right answer is "you just have a very shitty computer that is barely able to run limit-removing wads". Maybe this is the nub of the problem. But couldn't you just make the disk icon optional or change it a bit? I would be thankful for a version of Choco Doom+ that isn't any different from the original Chocolate Doom except for raised limits.
Edit: The Double Impact INTERPIC doesn't display correctly, I got the Bad V DrawPatch error.
I checked this out in Dosbox but was not sure if it matched the picture I got on my beloved P60 and DOS. After taking a second look at the flashings I agree that the icon in its current form is a little bit too much of an attention whore ^^
The possibility to disable the icon was there from the start, but I forgot to add the info -> '-no_disk' command line.
The crash in the pwad(which is very nice btw) seems to be caused by having the animation frames have a relative offset when they can't because the are already occupying all the vid buffer due to them being 320x200.
And thus V_Draw... barfs ^^
Ok, I rechecked the disk icon activity in DOS 7.x on a Celeron366 - it flickers fairly often.
The machine is equipped with 64Mbyte ram and the cpu is more than fast enough for sure.
Same thing if I run it under Win98SE in Dos mode.
The new setting, shorter display times, should "emulate" this behavior somewhat adequately.
Last edited by _bruce_ on May 7 2013 at 21:13