snapshot Posted May 3, 2015 Zandronum developers team were repeating "We can't port Zandronum to android because of FMOD and blablabla.." untill Beloko's D-Touch came out and did it with GZDoom which is supposed to be the base engine for Zandronum, I Really think it's too possible to port it ( Zandronum) 0 Share this post Link to post
beloko Posted May 3, 2015 Average said:I'm thinking of getting a JXD s7800b for my portable Dooming needs. Has anyone any experience of Doom Touch on such a device? Yeah I have heard that tablet works with the ports. However I'm not sure how great the gamepad sticks are? I know it's more expensive, but if you want hardware controls the Nvidia Shield Portable is a great device, very nice controls and very powerful. DMGUYDZ64 said:Zandronum developers team were repeating "We can't port Zandronum to android because of FMOD and blablabla.." untill Beloko's D-Touch came out and did it with GZDoom which is supposed to be the base engine for Zandronum, I Really think it's too possible to port it ( Zandronum) I probably is possible to port, I've not had a good look at the code however. FMOD is not a problem on Android. The only other possible issue I can see is some assembly code (not sure if it's used). The main stumbling block is usually simply the time and effort it takes to port, and making it playable. I may ask them if they would mind if I added it to D-Touch - after I get a new job and I can risk spending time on it :) 0 Share this post Link to post
Average Posted May 3, 2015 Yeah, I'm interested in how the controls feel but also how smoothly does it run, how does it handle mods and WADs (ie/ how far can one push it with CPU intensive maps). Just a general overview of how well it plays really and what one should expect of it. I know nothing of Android or the CPU in the JXD so I just don't know how well GZDoom would run on it... :) At the moment I use a Toshiba netbook with an AMD C60 CPU and it really doesn't run GZDoom well beyond the stock IWADs and a resolution of 640x400. I'd really like to be able to use SBrightmaps and play the PSXSM music WAD as well as some of the more demanding mapsets out there. :) 0 Share this post Link to post
snapshot Posted May 3, 2015 beloko said:The main stumbling block is usually simply the time and effort it takes to port, and making it playable. I may ask them if they would mind if I added it to D-Touch - after I get a new job and I can risk spending time on it :) Sounds like a great idea ,Wish you good luck =) 0 Share this post Link to post
VGA Posted May 3, 2015 Average said:Yeah, I'm interested in how the controls feel but also how smoothly does it run, how does it handle mods and WADs (ie/ how far can one push it with CPU intensive maps). Just a general overview of how well it plays really and what one should expect of it. I know nothing of Android or the CPU in the JXD so I just don't know how well GZDoom would run on it... :) At the moment I use a Toshiba netbook with an AMD C60 CPU and it really doesn't run GZDoom well beyond the stock IWADs and a resolution of 640x400. I'd really like to be able to use SBrightmaps and play the PSXSM music WAD as well as some of the more demanding mapsets out there. :) It supports mods, demos etc. It also has GZDoom, prboom and chocolate doom engines. I haven't tried any super-demanding wads in Doom Touch, but it seems to be running smooth for me generally. It's cheap as fuck, so buy it and try it. 0 Share this post Link to post