Cyberdemon
User Control Panel | Member List | FAQ | Privacy Policy | Blogs | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Source Ports > Zandronum: Walking Effect Doesnt Work?
 
Author
All times are GMT. The time now is 00:17. Post New Thread    Post A Reply
Doomtodeath
Junior Member


Posts: 110
Registered: 05-13


Hi! When I recently opened up zandronum, The view bobbing effect for Doom wasnt working. I tried setting the options back to default, But that didnt do anything of use.

Help!

Old Post Aug 15 2013 10:05 #
Doomtodeath is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
XCOPY
Member


Posts: 359
Registered: 12-12


Last edited by XCOPY on Jul 3 2015 at 00:01

Old Post Aug 15 2013 12:33 #
XCOPY is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Doomtodeath
Junior Member


Posts: 110
Registered: 05-13



XCOPY said:
Pull down the console and type:

movebob 1

Thanks, It worked!

Old Post Aug 15 2013 15:43 #
Doomtodeath is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
SavageCorona
Senior Shitposter


Posts: 2382
Registered: 07-13


Pretty sure the default is movebob 0.25, 1 makes it move too much for some people and makes them motionsick (me included).

Old Post Aug 18 2013 23:02 #
SavageCorona is offline Twitter account Tumblr Youtube Twitch || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Doomtodeath
Junior Member


Posts: 110
Registered: 05-13



SavageCorona said:
Pretty sure the default is movebob 0.25, 1 makes it move too much for some people and makes them motionsick (me included).

Thats strange, Because when I used it, The movement was perfect.

Old Post Aug 19 2013 08:40 #
Doomtodeath is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
XCOPY
Member


Posts: 359
Registered: 12-12


Last edited by XCOPY on Jul 3 2015 at 00:01

Old Post Aug 26 2013 00:16 #
XCOPY is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Kapanyo
Forum Regular


Posts: 951
Registered: 07-13


I'm fairly sure that Doomers like Callum Sanderson (Callum Dracula on YouTube) deliberately set the movebob to 0 for better aiming, I guess.

Old Post Dec 12 2013 16:32 #
Kapanyo is offline Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
All times are GMT. The time now is 00:17. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Source Ports > Zandronum: Walking Effect Doesnt Work?

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by vBulletin
Copyright vBulletin Solutions, Inc.