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fabian
Forum Regular


Posts: 740
Registered: 12-12




Yes, that's E1M1 with the Super-Shotgun!

No, I did not convert the map to Doom 2 or similar. I applied the patch from https://sourceforge.net/p/prboom-pl...re-requests/89/ to prboom-plus and loaded the game with doom.wad as IWAD and doom2.wad as resource PWAD (which is possible in the current prboom-plus test releases):

prboom-plus -iwad doom.wad -file doom2.wad doom.wad

Of course, you cannot pick up the weapon in Doom 1 levels, so I had to cheat to get it (either id[k]fa or tntweap9 will do). I can tell you, it feels somehow strange but very satisfying to play through Doom 1 with that weapon. ;) What do you think?

Old Post Dec 9 2013 09:28 #
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Crasger
Member


Posts: 539
Registered: 10-13


SSGs ruin Doom 1 for me.
I thought the recolored HUD was the thing that was wrong, really.

Old Post Dec 9 2013 11:19 #
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Vermil
Senior Member


Posts: 1859
Registered: 03-04


So PRBoom+ now looks at the sprites ala ZDoom?

I don't know why, but I find it a little awkward that you are arguably advertising your own commit to a sourceport?

Old Post Dec 9 2013 14:36 #
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Memfis
Why don't I have a custom title by now?!


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Wasn't there some deh patch that already did this?

Old Post Dec 9 2013 14:47 #
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fabian
Forum Regular


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Vermil said:
So PRBoom+ now looks at the sprites ala ZDoom?

Nope, this is just a special treatment for the SSG.

I don't know why, but I find it a little awkward that you are arguably advertising your own commit to a sourceport?
It's not a commit, just a patch, i.e. a suggestion and I wanted some feedback for it.

Old Post Dec 9 2013 15:37 #
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printz
CRAZY DUMB ZEALOT


Posts: 9896
Registered: 06-06


Eternity has this feature too.

__________________
Eternity GZDB UDMF Config Top /idgames WADs Automatic Wolfenstein - Version 1.0.1 - also on Android (Updated 28/03/2015)

Old Post Dec 9 2013 20:19 #
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plums
Senior Member


Posts: 2419
Registered: 08-13


PrBoom+ is the port I go to when I want fewer deviations from classic doom, without feeling as antiquated as chocolate or vanilla. But there's no harm in something like this really. I agree that Doom 1 is way easier with the SSG available.

Old Post Dec 9 2013 20:34 #
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marver0PS
Green Marine


Posts: 34
Registered: 10-11


you could do this using vanilla doom,as long you provided the resources.It's not too useful,since once you picked up,it's not possible to switch back when if the SSG ran out of ammo or you selected another weapon.
But speaking about the patch,it would be cool if you could put doom 2 monster in the first game too.

Old Post Dec 11 2013 00:15 #
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Graf Zahl
Won the popularity contest


Posts: 8927
Registered: 01-03



marver0PS said:
But speaking about the patch,it would be cool if you could put doom 2 monster in the first game too.

Indeed. And rewriting the spawn filter to look for sprite presence instead of just weeding out specific thing numbers can't be too hard.

Old Post Dec 11 2013 00:19 #
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Avoozl
Forum Legend


Posts: 4400
Registered: 06-09


Try playing Doom 1 with the SSG on -fast.

Old Post Dec 11 2013 00:52 #
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Kapanyo
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Posts: 906
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How come you can see that much of the weapon with the classic HUD?

Old Post Dec 12 2013 16:19 #
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