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Does the doomsday engine have ACS?

Well, does it support it? I don't think it does. Just asking though. And, I wish it would, cos then I would leave ZDoom in the recycle bin.

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No, but jDoom has it own basic scripting system called XG. Download this demonstration map to see what you cand do with it (14kb e1m1).

You can find reference guide from jDoom homepage

Also there is a thing called Boomsday that makes possible to play Boom and MBF maps with jDoom's graphics, still a beta version, also in jDoom site.

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Kewl, thanks for the info. But that reference guide was n't very useful it didn't even show how to implement the scripts...beh. I'll get into contact with Jakko (hope I got his name right).

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mmnpsrsoskl said:

I'll get into contact with Jakko (hope I got his name right).

Jaakko

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