Quick newbie-ish question: best doom engine?

deadnail said:

SO USE PRBOOM INSTEAD DAMMIT, IT HAS EVERYTHING MBF HAS AND MORE.

Yeah I know it's the fault of Allegro and I've been trying for some time to manually change the cfg with the help of Enjay.I've managed undistorted music but I just don't seem to be able to get the sfx.
Yes PrBoom is very good but it doesn't look as good as MBF.

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best ports imo, is Prboom and Zdoom.

like what everyone said, Zdoom is good for the user maps out there while Prboom is good for playing the iwads.

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deep said:

Wait till you see BOOMDSDAY - a BOOMIZED version of JDOOM- meaning it supports all the BOOM stuff.

That sounds like the source port I always wanted. I hope however is working on this can pull it off. And, if possible, if he could send his work to the author of JDoom, so the Boom effects can become a permanent addition to JDoom.

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Regards BOOMSDAY:

Arno said:

That sounds like the source port I always wanted. I hope however is working on this can pull it off. And, if possible, if he could send his work to the author of JDoom, so the Boom effects can become a permanent addition to JDoom.

Graham Jackson (the author) is working closely with JDOOM's author - he's done some ideas/work on JDOOM before.

Graham has already pulled it off - just some details to fix here and there. You can download a beta from the JDOOM page or wait a bit till those little details get fixed - since betas aren't for everyone:)

I'm modifying a hi-res level for BOOMSDAY. Kind of a back-and-forth thing since with so many changes it takes both of us some time to review the work. Looks pretty awesome - a PIII450+ and a newer vid card is recommended.

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