esselfortium Posted April 6, 2008 Welcome to the thrilling seventh installment of 32in24! It will run Sunday, April 6th, 2008 for 24 hours, from the start to the end of the day (EST). ATTENTION! All currently-held map claims will expire in 24 hours unless a status update is posted! Even if you're not done yet, just tell us you're still alive and still working. We want to have this thing finished within the next few days, there are only a few maps left to do. 32in24-7 will use a similar approach to 32in24-5 and Diet32in24, separating the jobs of layouts and detailing between different people: Mappers who are skilled at building layouts will create and submit a map without paying any real attention to visual detail, only gameplay, and it will be posted in this thread. Then, a mapper who is skilled at visuals and detailing will claim the map (in this thread, or on #32in24, OFTC.net) and start detailing it using the provided resource wad. READ THE RULES CAREFULLY. ALL OF THEM. General Rules: - Capture-The-Flag gamemode - Boom Compatible map format: NO ZDOOM-EXCLUSIVE STUFF! We mean it! - Use ODAMEX Doombuilder CFG (Works for all ports) - Do not use previously made content - Items NOT set to Multiplayer Only - Don't include an exit in your map - Use provided resources only - New music is allowed, in either MIDI or MUS format - Post download link to map in this thread Layout Rules: - Create a basic layout, with direct focus on gameplay. Disregard detail almost completely. - Must place items, including Player 1 start, red/blue team starts, one flag per team, and weapons. DO NOT FLAG ITEMS MULTIPLAYER. - Maps must be symmetrical, and use red/blue textures to identify teams. Detailers will be cutting your map in half to detail it, then flipping it again when they're done, so it had better be symmetrical. - Upload map to private hosting or using speedyshare (no rapidshare, megaupload, etc, please) and post both here and on IRC. - DO NOT use textures from the resource wad. - Keep in mind that the generally-useless pistol has been replaced with slightly more useful dual pistols. Place your weapons accordingly. Detail Rules: - Call a map in the 32in24 thread (when calling, check to see if anyone else is working on the map before you start). - Open map with the provided resource wad. - Try to preserve gameplay as faithfully as possible; consult layout mapper and/or 32in24 leaders if you want to make changes to layout/items. - Build outwards whenever possible, especially in small areas. - Impassible lines are your friends! We don't like bumping into stuff :( - SET A SKY FOR THE MAP. See tip #7 in below post for details. (MBF-style, not with mapinfo) - Make the map look damn sexy. - Post for final submission in this thread/IRC. Downloads: Odamex DB cfg: http://deathz0r.unidoom.org/oda/Odamex_DB.cfg (put in Doombuilder folder) Resource WAD (for detailers): http://32in24.startan3.com/32in24ctf2_tex.zip Map List: Finished Layouts: Butts - Untitled 1 http://www.speedyshare.com/888971712.html Mastan - Stairway to Capture http://h1.ripway.com/mastan/blarg-mastan.wad Xaser - Spiral Meningitis http://www.speedyshare.com/496542268.html Nes - Flow-Over-Flow http://www.speedyshare.com/971274837.html Claimed For Detailing: Catoptromancy - The Half Finished Rushed Map Because I Was Lazy http://www.speedyshare.com/292913512.html - Claimed by Nuxius Goatface - House of Unwanted Children http://www.speedyshare.com/558416875.html - Claimed by Xaser Mechadon - Genobi http://mechadon.hostsnake.com/wads/Mek_32in24Lay1.wad - Claimed by iori_ Mechadon - Conglom Lux http://mechadon.hostsnake.com/wads/Mek_32in24Lay2.wad - Claimed by Butts Detailed But Need More Pylons: - Heh: Layout gets a gigantic thumbs down from me. That is unplayable, I'm sorry. Dude I was running around in that map for 45 seconds and couldn't get out of one base. theres like a door to every single area and its all medium small rooms DOOM MAPS ARE NOT SUPPOSED TO BE MAZES, UGH. Impboy/MionicDonut - Virgil's Leading CTF II: http://www.speedyshare.com/666753171.html Finished Maps: Nes/Death-Destiny: FIRST WE RUSH THEN WE CRUSH http://www.speedyshare.com/695188254.html Edward850/Impboy: Speedy CTF http://edward850.serveftp.com:8080/users/Edward850/speedyctffinal.zip Fisk/Nautilus: You Gotta Take The Stairs http://download.yousendit.com/6E20223E4A6FD457 RottKing/Mechadon: Gargantuan Retarded http://mechadon.hostsnake.com/wads/MekRott7-32in24Done2.zip TheGreenHerring/Impboy: The Accursed Gorge http://disasterlabs.com/thegreenherring/temp/32in24-7_TGH2_DetailedByImpboy.zip Worst/Kuchikitaichou: http://www.speedyshare.com/708137619.html Bucket/MionicDonut/Esselfortium - LOLSMALL http://sl4.startan3.com/wasd/LOLSMALL-3.wad ClonedPickle/Impboy - A Bad Place To Live: http://www.speedyshare.com/361780341.html Butts/Brinks - Crazy Villagers' Ritual of Sexual Pillagers: http://www.speedyshare.com/976319635.html Stewboy/RottKing - City of Dirty Maniacs: http://www.rottking.unidoom.org/32in24-7stew1rott.wad Impboy/Esselfortium - Pyramid at Baron's Gate: http://sl4.startan3.com/wasd/32in24-7-impessel.wad Nautilus/Bucket - Dropping Loads: http://www.speedyshare.com/990834616.html Jimmy/Mechadon - Bedeviled Duality: http://mechadon.hostsnake.com/wads/MekJimb-32in24Done2.zip TheGreenHerring/icytux/TheGreenHerring (again) - Blood and Water: http://disasterlabs.com/thegreenherring/temp/32in24-7_TGH1_DetailedByIcytux_EditedByTGH.zip Bucket/Nautilus - R.I.P. Charlton Heston: http://download.yousendit.com/79207BFD2BB3EBA9 Nes/Impboy - Major League Dooming: http://www.speedyshare.com/587472866.html Esselfortum/Tango - Bartlett's III: The Road Warrior http://tango.startan3.com/other/esseltang-7-1.wad Forty-Two/Mechadon - Ill Descent: http://mechadon.hostsnake.com/wads/MekStew-32in24Done3.zip Kassman/Forty-Two - Birth of Headache: http://www.speedyshare.com/756879404.html Mechadon/Brinks - Velocity Kitten Go: http://www.speedyshare.com/165434664.html (music) Brinks/Kassman - Insane Gunslinger Compound: http://www.speedyshare.com/603829318.html Kassman/Worst - Keeping It Simple: http://two.xthost.info/botw/kassman_worst32in24-7.zip Brinks/RottKing - Really Pissed-Off Libraries: http://www.rottking.unidoom.org/32in24-7brinksrott.wad RottKing/Bucket - Fear and Loathing in Dwango5: http://www.speedyshare.com/422135610.html RottKing/Esselfortium - Broken Bones and Shit: http://sl4.startan3.com/wasd/32in24-7rottessel.wad Bucket/Nuxius - Flushhhhh: http://www.speedyshare.com/260822533.html MionicDonut/Lockwolf/Nuxius/MionicDonut (again) - Tits N' Cowbell: http://www.speedyshare.com/278947272.html Butts/Mechadon - Satyun: http://mechadon.hostsnake.com/wads/MekButts-32in24Done.zip Spadger/MionicDonut - Oh Dear: http://www.speedyshare.com/542437284.html Jimmy/Bucket - Luftwaffles: http://www.speedyshare.com/237977321.html Xaser/Stewboy - Dastardly Dick's Dizzy Discus: http://two.xthost.info/maink/wads/xaser32i24_7done.zip 0 Share this post Link to post
esselfortium Posted April 6, 2008 Okay, so in this post I'm going to put some stuff that should help you guys out. 1) When mirroring your maps to create the other team's base, you want to go into Doom Builder's Configuration dialog (fit F5, or look in the Tools menu), and do the following: - Disable "Adjust pasted sectors to correct relative heights" in the Editing tab - Enable "Copy effects and tags when pasting" in the Editing tab This will hopefully prevent Doom Builder from messing with your floor and ceiling heights when you mirror the map. If you have any linedefs or vertices really really close to each other (like, 1 unit or less), it might merge them when pasting (I'm not sure). You might want to check the Edit menu to see if there's anything to Undo, other than the actual paste. If you use SLADE normally, I would recommend using Doom Builder for flipping your map. Trust me, it's much less likely to screw your lines up. 2) Rotate the map 180 degrees instead of using horizontal or vertical flip. This way, all the texturing and stuff should remain aligned correctly. 3) To easily change all your red/blue textures for the opposite team's base, follow these steps in Doom Builder: - Drag to select the base you want to change the colors in. - From the Edit menu, select "Find and Replace...", or press Ctrl+H. - Select the "Linedef texture" option from the search type pulldown menu. - Be sure that the "Within current selection" and "Replace only (no select)" checkboxes have been checked! - Click the [...] button next to the "Find what:" text box. It will bring up all the textures currently used in your map. Pick the first red/blue team-colored one in the list. - Click the [...] button next to the "Replace with:" text box, click on the same texture in the list, and then press tab. From there, you should be able to easily find and pick the opposite-colored version of that texture. - Rinse and repeat until you've finished replacing all the team-colored textures, then do the same with the "Sector flat" search type. - Unless you did something horribly wrong, you're done! 4) If you're not using Doom Builder, or if you're too lazy or stupid to install the provided Odamex config, here are the thing types you need to know: 5080 Blue Team Player Start 5081 Red Team Player Start 5130 Blue Flag 5131 Red Flag 5) Probably at least half of you haven't read the rules carefully enough. Go do it right now, I'm not kidding. 6) If a layout seems like it's not going to be fun to play, don't claim it for detailing. Don't just pick the first map you see, actually try to make sure it's something worth playing first. Similarly, if you won't be able to do a good job of making maps look good, detailing is probably not the job for you. Do the best job you can to meet the standards set by 32in24-5. Insanely high sector count is not required, but make it look good. 7 I've included a ton of skies in the resource wad, including a bunch of new recolors I made of Doom skies and cool stuff like that. To set a sky for your map, you'll have to use the MBF sky transfer line, special 271. Here's how: - Create a dummy sector outside of your map. - Give one line of that dummy sector line special 271. - Set the line's upper texture (yes, upper texture) to the sky texture you want to use. - Give the line a sector tag, and tag all sky-ceiling areas of your map with the same number. - If you need to use multiple tags in outdoor areas, for lifts or whatever, you'll need to split your sky-transfer line into one line for each number and tag them accordingly. 0 Share this post Link to post
Mechadon Posted April 6, 2008 Imma sign up for a layout or two. Then once there are some layouts posted I'll start detailing. Working now :O 0 Share this post Link to post
stewboy Posted April 6, 2008 I'd like a slot on the layout team please. 0 Share this post Link to post
Mechadon Posted April 6, 2008 Oh, so....should we only make one side of the map then and let the detailer do the rest? 0 Share this post Link to post
esselfortium Posted April 6, 2008 If you want to flip your layout to make the other team's base, to get a better idea of how it'll play, go for it. The list of detail rules specifies that they should chop off one team's half of the map, do their texturing/detailing, and then mirror it again and adjust the textures to fit. Really, as long as the finished maps are symmetrical, I don't care how you do it. :P 0 Share this post Link to post
Guest DILDOMASTER666 Posted April 6, 2008 I'd like to try doing a layout again. I'm not happy with my others at all and I think I've improved significantly. 0 Share this post Link to post
esselfortium Posted April 6, 2008 Alright. For the record, you don't need to sign up ahead of time to do a layout. The only times you're actually required to post anything here are when you've got a finished layout ready for downloading, when you want to claim a map for detailing, and when you've got a finished detailjob. Other discussion and questions/comments are okay, of course, though! Just saying that layout signups aren't required. 0 Share this post Link to post
berd Posted April 6, 2008 Oh wow, a new 32in24, definitely looking forward to it ;). 0 Share this post Link to post
stewboy Posted April 6, 2008 Layout done, link: http://two.xthost.info/maink/wads/32in24-7_42.zip 0 Share this post Link to post
The Green Herring Posted April 6, 2008 My first layout for this 32in24 is done. http://disasterlabs.com/thegreenherring/temp/32in24-7_TGH1.zip Name: Blood and Water Build Time: 1+ hour Music: "Sunrise Blvd." from The Revenge of Shinobi (sequenced by José Felix) Hopefully, it doesn't suck too much... 0 Share this post Link to post
brinks Posted April 6, 2008 Here's a layout I just made. http://www.speedyshare.com/806679334.html To whoever details it, feel free to make any changes you want in order to improve gameplay. It's my first CTF map ever, so chances are it plays like crap. EDIT: Updated the link in this post with a new version. Just added a few things and made it a bit bigger. 0 Share this post Link to post
Mechadon Posted April 6, 2008 MekaLayOwt 1 http://mechadon.hostsnake.com/wads/Mek_32in24Lay1.wad - "Genobi" - No music provided I'm pretty sure I did everything right...just let me know if there are any problemos. I'm going to try and crap out one more layout and then start some detailing. 0 Share this post Link to post
esselfortium Posted April 6, 2008 Holy crap, Mech. That is a really complex layout. @_@ Everything is looking great so far, guys, keep up the good work! 0 Share this post Link to post
Mechadon Posted April 6, 2008 Ah, maybe I'll go with something a little more straightforward this next time then ;) 0 Share this post Link to post
Bucket Posted April 6, 2008 Damn, should've checked earlier today. I'll do some layouts, but I won't be around till tomorrow afternoon. 0 Share this post Link to post
Nuxius Posted April 6, 2008 esselfortium said: Welcome to the thrilling seventh installment of 32in24! It will run Sunday, April 6th, 2007 for 24 hours, from the start to the end of the day (EST). Damnit. :( :p 0 Share this post Link to post
esselfortium Posted April 6, 2008 Oh lolz. That's what I get for using old 32in24 threads as the basis for mine. 0 Share this post Link to post
stewboy Posted April 6, 2008 Second layout done. Link: http://two.xthost.info/maink/wads/32in24-7_42_2.zip 0 Share this post Link to post
The Green Herring Posted April 6, 2008 My second layout for this 32in24 is done. http://disasterlabs.com/thegreenherring/temp/32in24-7_TGH2.zip Name: The Accursed Gorge Build Time: About an hour or more Music: The theme of Level 6: Karnath's Lair from Battletoads (sequenced by Teck) EDIT (4/6/2008 2:08 AM PST): Updated to remove the rocket launcher and rockets from the middle of the layout. 0 Share this post Link to post
Kirby Posted April 6, 2008 Alrighty I'll get you a layout. WAit 'till I wake up this afternoon and you'll have it.... I might even detail a different layouot o.O 0 Share this post Link to post
Nes Posted April 6, 2008 http://www.speedyshare.com/971274837.html Name: Flow-over-flow 0 Share this post Link to post
Nes Posted April 6, 2008 http://www.speedyshare.com/602115926.html Name: FIRST WE RUSH THEN WE CRUSH 0 Share this post Link to post
Edward850 Posted April 6, 2008 Heres my layout. I may do a second. http://edward850.serveftp.com:8080/users/Edward850/speedyctf.zip Name: Speedy CTF 0 Share this post Link to post
Nes Posted April 6, 2008 http://www.speedyshare.com/486397169.html Name: Major League Dooming 0 Share this post Link to post
Worst Posted April 6, 2008 here's my layout http://two.xthost.info/botw/worst_32in24-7layout.zip who ever decides to do the detail on this one, can choose the name and music :P 0 Share this post Link to post
Mechadon Posted April 6, 2008 MekaLayOwt 2 http://mechadon.hostsnake.com/wads/Mek_32in24Lay2.wad - "Conglom Lux" - No music provided So uh...I guess I lied when I said I'd take a more straightforward approach :S. It's also pretty good looking; I don't even know why I did as much detail as I did. Oh well...hopefully it's detailable! Let me know if there are any problems. I'll claim a detail job later. *edit* To whomever details this; could you please switch around the chainguns/shotguns and think of something to make getting the BFG a little bit harder? For the BFG some sort of barrier which is lowerd by a hidden switch or something of that nature is fine as long as it isn't incredibly difficult, just moderately. 0 Share this post Link to post
Mechadon Posted April 6, 2008 You don't have to ask for a slot jimbo, just make one and then submit. The only time you need to ask for a slot is when claiming a map for detailing. 0 Share this post Link to post
Xaser Posted April 6, 2008 Layouts ahoy? Too many chiefs and not enough indians? ;P Oh no I'm jumping on the bandwagon: http://www.speedyshare.com/671181394.html Name: "Dastardly Dick's Dizzy Discus" Music: "A Field for Mag" from Tyrian -- probably overused but hey. If a couple halls feel cramped, change 'em. I really don't mind if the flow's messed with much but I have one requirement. You are not allowed to remove the sky-floors. Repeat: Do not remove the sky-floors. Please keep the sky-floors. :P Have fun though! :P [EDIT] - slight name change. Sounds more cheesy goodness now. Also Jimmy, I just barely didn't use Gryphone for the music -- 'twas a hard decision, though a lucky one. :P 0 Share this post Link to post