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Little Faith

License to Spell Doom hints.

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If you are talking about the lab with all the freakish stuff:

You have to smash the joint wholly and thoroughly up. Shatter what shatter can.

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Little Faith said:

If you are talking about the lab with all the freakish stuff:

You have to smash the joint wholly and thoroughly up. Shatter what shatter can.

Ah, okay. I thought I was missing something in that annoying "jump room."

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Don't feel sorry, I did too.

BTW, have you found the machine that goes BING? Your superiors will be mighty pleased.

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Little Faith said:

Don't feel sorry, I did too.

BTW, have you found the machine that goes BING? Your superiors will be mighty pleased.

Yep, I did find that. I love beserk packs in that wad cause of the reduced ammo and stronger enemies, so I scour every single level until I find one =)

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What about utilising Black Knight's wonderful mass transit system?

A laser barrier should have opened (beware of big baddies though).

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Little Faith said:

What about utilising Black Knight's wonderful mass transit system?

A laser barrier should have opened (beware of big baddies though).


Do you mean go to ware I got the blue key card?

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Rotting Corpse said:

Do you mean go to ware I got the blue key card?


Don't go there - when the siren starts, a message pops up saying 'holes have appeared in the north face' - go there and escape.

Little Faith said:

No, you have to take the freight train instead.


I could have made the map end like that, but I decided not to because (realistically) there'd be nothing to stop you going all the way to Operations on the train. (well, there is but I've already used that on the first map)

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I found a error.In the toxic refinary level. When you are in the train station.I tryed to walk up the ramp ot the scond platform.When I reaced the end of the run way that leads to the down hill ramp.I
got stuck. I foced me to ground level and I was traped in a box.I Used
Noclip ot get out.

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That's those damn bridges fucking up again - different versions of ZDoom read the bridges differently or something (given that the one in question is right on a linedef) so I always end up changing their z-heights when I play with a newer version. I found that on v42 (I presume you're using this) and have fixed it (along with a few other things), but I won't be able to re-release it for at least 3 weeks. (as I didn't quite get the updates finished before I returned to DooM exile today)

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