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OK, so already I'm itching to try some more wads for the Doom64 TC, but obviously there aren't any yet. Here’s a quick, cheap and cheerful way to play a limited number of existing doom wads with the Doom64 TC.
Some of the D64 monsters are taller than their counterparts and may get stuck or prevent platforms from moving.
Certain monsters are missing – eg Archvile, Revenant, Chaingunner – so if your level depends on them, forget it. There is no point in including the graphics for these in the following procedure, because the TC uses these monsters as something else (mainly as fake players – presumably for the intro demo)
Will not work with WADs that have a TEXTURE1 lump. I think it may be because the intro demo cannot find the textures it needs and Doomsday crashes. This also means that certain textures look wrong – eg BFALL looks like a flashing computer screen.
Some items are quite a bit different – eg the tech pillar is a hanging light and will no longer block movement.
However, if you pick a nice simple, reasonably tall roomed level without any of the problem monsters, you can have a bit of fun in an old level but make it feel as if it is a Doom64 add on level rather than a Doom2 one. OK, so it has Doom, rather than Doom64 textures, but the monsters, weapons, sounds and music will be right.
Use DeePsea to export all the Doom2 patches to a WAD
Export all the Doom2 Flats to a WAD
Export the sprites for the Burning Barrel, SSGuy, Spiderdemon, Flaming Skulls decoration, Pillar with a heart, Candle Eye decoration, Boss cube (last 2 are a bit pointless – the Eye is wrongly positioned and the boss cube landings don’t accept boss cubes - so they're useless)
Export the Doom64 Playpal to a new WAD
Load all the files into DeePsea
Go to the graphics editor (under the all powerful F7 key) and convert all the textures (including sprites) and flats declaring the original palette as Doom. Save. You have now converted all your graphics to the Doom64 palette. (The file you have created should be a little over 5mb).
Now load the Doom64 TC and the newly created graphics files with any file you want to try.