Agent Spork and the Magical ZDoom Adventure

Sweet as. You need to use some new textures by that NiGHTMARE fellow though... =P

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is that centrail thing floating in mid-air? add some structure that supports it to make it look cooler. (just a suggestion)

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ukiro said:

is that centrail thing floating in mid-air? add some structure that supports it to make it look cooler. (just a suggestion)

Why not just have it floating in the air? :P It'd make for a nice surreal detail.

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surreal? heh, you must love all newbie wads then, with doors opening into the sky and water for ceilings ;-)

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ukiro said:

surreal? heh, you must love all newbie wads then, with doors opening into the sky and water for ceilings ;-)

Gah, I said surreal, not unreal. :P

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You need to use some new textures by that NiGHTMARE fellow though...


I could use some of those flats in the 'useful flats' wad on your site. :P

Is that centrail thing floating in mid-air? add some structure that supports it to make it look cooler. (just a suggestion)


I'll give that a try and see if it works out.

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Hey NiGHTMARE, is that 5th episode textures link a real link or a yank on my proverbial chain? I get an international 404.

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Looks like website of the guy hosting it died or something.

I really need to find a better webspace provider, then I could have it (and the recoloured textures wad) hosted on my own site.

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ravage said:

5th episode

Holy shit I totally forgot about that thing.

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ukiro said:

surreal? heh, you must love all newbie wads then, with doors opening into the sky and water for ceilings ;-)


Hey, E1M8 has nukage for ceiling :p. Personally, I'd go for the supports, but then I'm psycho like that. I suppose that's why it took me so long to really get good at level editing. I get absolutely mental about details, and so I couldn't ever really do any level editing until I got good, but I couldn't ever get good because I couldn't practice because details would drive me insane.

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I think it would look better with supports connecting it to the surrounding wall, rather than the floor.

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ukiro said:

is that centrail thing floating in mid-air? add some structure that supports it to make it look cooler. (just a suggestion)


heh, ultimate doom e3m3 had water as ceiling in the starting area. :P

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Torn said:

heh, ultimate doom e3m3 had water as ceiling in the starting area. :P



E3M3 was a computer base map made by Tom Hall that Sandy Petersen retextured to fit into the hellish theme of Episode 3.

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Heh, at least one half of E3 seems to Tom Hall's old work. It's a shame, really, because the original stuff is so much better. (Not that Tom Hall sucks, but he just doesn't fit the theme for E3.)

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EDIT: Nevermind.. Problem Solved.

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Oh good lord. Save us now.

That's very good. Much better than some of my stuff. :)

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Thank you! :)

Work on the map is really slow, though. I am hoping that the map will take a minimum of 15 minutes to beat. It might take a while to finish, because of some problems I've been having as of lately.

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AgentSpork said:

DON'T QUOTE IMAGES RETARD
WIP Screenshot Goodness!


That's fantastic - it's the type of architecture I am working on for my WW2/Wolfenstein TC.

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AgentSpork said:

DON'T QUOTE IMAGES YOU MORON

WIP Screenshot Goodness!


You inspire me :)

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Tormentor667 said:

You inspire me :)

Blasphemy!

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