Sign in to follow this  
Followers 0

R_TextureNumForName

I modified a level using DoomBuilder, but every time I try to run it in doom2.exe (for my old networked computers) i get the error "R_TextureNumForName: not found", I have tried some different error checkers, and fixed the problems given by them, but i still get this error. How do I fix this, besides using a port? Thanks

Share this post


Link to post

This wad uses new textures?

Share this post


Link to post

That's what I like about Boom-derived ports: those mention the actual texture name missing. Gods, that saved me a lot of frustration :)

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0