I'm currently working on a starship based map, it's mostly done in the style like in the screenshot, but I wanted to get some opinions on this corridoor (it has more vertices and sidedefs than the entire map01 of doom2, just in this corridoor). URL: http://modarchive.gnlive.com/files/shot1.png

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i like it =D
gonna have a demo soon? :D :P

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[newproject]GA, I like it, but{/newproject] :P

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LOL, looks like you're afraid to use the tags ;) . I'm not sure if it's going to be a new project or not, if I can get more mappers (who are good) it'll be new. Otherwise, I've talked to shaviro and he said RTC 3057 is in need of mappers.

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You might want to scale those sloped textures on the side. Other than that, it looks quite nice ;)

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Just remember to not release any projects using the RTC-3057 resources! ;)

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Visually, it looks good, but I'm a little worried that it looks like it has lots of little jutting out pieces that the player could get stuck on. I can't tell for sure.

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As for the resources, thank you, I'll take a look at them. Hopefully you have some textures ;) , AcidStorm will be doing the weapons so there is no need to rip any of them. About all those points sticking out, the player can easily pass through.

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That is the best looking corridor I have ever seen.

Now... how about we see a little more, eh? I can't wait to play it!

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Oh... my... god... why I'm so freakin late? This corridor reminds me of playing System Shock 2, what you've done rocks completely, but I also second SlayeR's opinion -> SCALE!

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GameArena said:

(it has more vertices and sidedefs than the entire map01 of doom2, just in this corridoor). URL: http://modarchive.gnlive.com/files/shot1.png

It's a really nice looking corrider, but I suspect half of those vertices are swallowed up by the ultra-circular light fittings :)

The scaled shot looks great.

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You should of seen my power room I was working on, I was curious and copied just that room (which was rather small) to a blank wad and then checked its size, it was 300+ kb (which is massive for raw map data). But I almost went insane last night because I used Zennode on the map and for some reason it messed up all the values in the wad, so it was useless. Fortunetly I had everything else backed up, except that room (which was 6+ hours of work). When I get past the "trauma" I'll try to recreate the room and get a screen, I think everyone will be impressed.

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Looks excellent, but I doubt it will play too well unless the player speed is greatly reduced - it's on a more tight and claustrophobic scale than the average Doom map.

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There are some rather large rooms in progress too, but in this case the bigger they are, the longer they take to create.

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