hooray! you need the following:

http://www.doomworld.com/idgames/index.php?id=12227
http://www.zdoom.org/files/lars/48.cab
http://cyb.vect.org:8080/misc/fmod.zip

replace the fmod.dll in 48.cab with the one in fmod.zip (otherwise the music won't work). It will also run with the very latest version of Skulltag (no new fmod.dll needed) and the latest public beta of ZDoomGL (also no need for a new fmod.dll) (though the latest ZDoomGL beta still has a few bugs and isn't 100% up to source with 2.0.48 yet).

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HOLY SHIT, RANDY RELEASED 48.CAB!!!!!!! I was being to think he forgot, or something. There better be an assload of new stuff. Anyway, your maps are usually good, so I'll check it out.

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That is definately one of the most interesting maps I've played in quite a while. Really annoying, but yet it is really neat at the same time.

This map kinda reminds me of American McGee's Alice.


(OMG ZDOOM 2.48!!!)

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Agent Spork said:

This map kinda reminds me of American McGee's Alice.


Indeed, and I thought Doom seemed surreal at one point, but this is simply amazing. The new zdoom really lets your imagination run wild and I can't wait to see what else results from it.

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heh, from the text file:

This map draws influence from three main sources:

Alice - the game by American McGee and co at Rogue, mainly the look
and overall weirdness of the map, and Alice was also what got me started
making this map and it was the original title of it as well.
http://alice.ea.com/

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One of the best ZDoom wads I've played. Very trippy, and very unique! I hope more mappers realize how surreal they can make their maps with this new version of ZDoom.

Not last place. Ding!

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Heh, did you ever take a look at that Cavern Imp I made, Nanami?

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I Love Cyb.

Truthfully my favorite mapper ever. Makes me wish I could do that scripting thing and stuff.

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Yeah, but Cyb wishes he could do that gun drawing thing. :P

I'll e-mail it to you, Nanami, as I dun have anywhere to put it.

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Wow, if only Cyb and Scuba Steve had a kid... It'd be the ultimate Doom modder! Wow, that really rocks. I really love the trippiness, bjut it's very difficult, and I wasn't able to finish it.

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Its a really cool map, but those jumping sections gave me flashbacks to when I wanted to throw my sega megadrive against a wall. Mainly because next to all other games, doomguy walks as if he's on rollerskates.

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http://doom.vect.org:8080/other/cybvoid.zip there's a slightly cheated -nomonsters demo (I used mdk on all the monsters since they're spawned) I make most of the jumps (I missed one, but it's fortunate I know the script to puke which gets you out of dieing if you fall :P ), and I die at the end before I can get to the boss room, but you get the idea. Recorded with ZDoom 2.0.49 but it stays in sync with 2.0.50 so use that if you want as well

btw scuba steve is cool and all, and his sprites rock, but the love we share is more like the love a man has for a fine cuban cigar. yes I have been drinking, but I'm not that drunk (and I like to think I can never get that drunk :P )

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Damn Cyb, I had my own Idea of creating a completely weird map (that was few days after I stopped playing Clive Barker's Undying), but... omigosh, If I ever had it finished, it wouldn't be fucked up this much =)

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Just allow it to inspire you.. then I can have more cool wierd maps.

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