Okay, okay, sorry, a horrible idea, I know, but seriously, I've been thinking about, and somebody needs to implement bullet time into a source port. It'd be so much fun... Especially with something like Immoral Conduct or something with some badass weapons. *sigh* Well, I know somebody's gonna do it to me anyways, so here it goes.

Geekmarine, before you start asking for help on your new mega-cool-and-whatnot project, make sure you have something to show first (screenshots, map downloads, etc). Keep in mind we've already seen thousands of upcoming projects that actually never got done.

Sorry, I don't have any of that, I'm just suggesting an idea here. Sure, it's an idea that will probably never happen, but one can dream, right?

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Geekmarine, before you start asking for help on your new mega-cool-and-whatnot project, make sure you have something to show first (screenshots, map downloads, etc). Keep in mind we've already seen thousands of upcoming projects that actually never got done.

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Assmaster said:

Geekmarine, before you start asking for help on your new mega-cool-and-whatnot project, make sure you have something to show first (screenshots, map downloads, etc). Keep in mind we've already seen thousands of upcoming projects that actually never got done.

Heh

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I can imagine time-control would be good for zDoom cutscene scripting (Eg. Kill a important baddie, the game slowmos as he dies for added satisfaction)

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