geekmarine Posted November 28, 2003 Oh dear God it's Legacy!!! Seriously, that port should be banned!!! I absolutely hate Legacy!!! Sorry, I don't want to turn this into a flamewar or anything, and those screenies look okay *shudders*. Sorry, just that washed-out look really bugs me. Very odd design, by the way. 0 Share this post Link to post
NiGHTMARE Posted November 28, 2003 geekmarine said:Oh dear God it's Legacy!!! Seriously, that port should be banned!!! I absolutely hate Legacy!!!boris said:It's ZDoom. ROFL @ geekmarine... ...and then flames him to oblivion for commiting such terrible blasphemy against the almighty ZDoom. 0 Share this post Link to post
Cyb Posted November 28, 2003 kinda reminds me of null space btw align those textures on the brick pillars or I shall smote thee where thoust stand, or something 0 Share this post Link to post
geekmarine Posted November 28, 2003 Zdoom? You don't say. Nah, couldn't be, what about those darn floating platform thingies. I just don't know... 0 Share this post Link to post
boris Posted November 28, 2003 You can see from two miles away that those are 2-sided lines. And Legacy has some lame health icon. Face it, it's ZDoom. 0 Share this post Link to post
Cyb Posted November 28, 2003 it is zdoom btw, legacy has a different hud. 0 Share this post Link to post
Brad_tilf Posted November 29, 2003 There are no misaligned textures, and finally - it is actually compatible with both Zdoom AND Legacy and I would imagine most Boom type engines. I wouldn't put it in a gl port though. As for the "washed out" thing - I had to brighten them up so it kind of does that and the red one I had just gotten hit by a fireball. Screenpics REALLY don't do this map justice but it shows you some of what I'm working on - cages in midair with creatures firing at the player, platforms that are in midair - door in midair, etc... ALOT of 3d effects in this one. Makes Bloodworks look kind of pedestrian by comparison. I guarantee, you've NEVER seen a map like this one, and - best of all - it's almost done. I've been working on it for close to 6 months. 0 Share this post Link to post
NiGHTMARE Posted November 29, 2003 Brad_tilf said:There are no misaligned texturesSo those brick pillars were deliberately done like that? *shudders* 0 Share this post Link to post
Szymanski Posted November 29, 2003 Brad_tilf said:There are no misaligned textures in the third pic, the brick textures on the pillars look like they need x offsets applied 0 Share this post Link to post
Brad_tilf Posted November 29, 2003 Szymanski said:in the third pic, the brick textures on the pillars look like they need x offsets applied Nah - they got warped in the translation somehow. They are perfectly fine in the game. 0 Share this post Link to post